intel/blorp: Fix rectangle size for level-not-zero resolves
Needed to prevent gpu hangs when mip-mapped compression gets enabled. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -581,8 +581,8 @@ blorp_ccs_resolve(struct blorp_batch *batch,
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y_scaledown = aux_fmtl->bh / 2;
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}
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params.x0 = params.y0 = 0;
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params.x1 = params.dst.aux_surf.logical_level0_px.width;
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params.y1 = params.dst.aux_surf.logical_level0_px.height;
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params.x1 = minify(params.dst.aux_surf.logical_level0_px.width, level);
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params.y1 = minify(params.dst.aux_surf.logical_level0_px.height, level);
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params.x1 = ALIGN(params.x1, x_scaledown) / x_scaledown;
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params.y1 = ALIGN(params.y1, y_scaledown) / y_scaledown;
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