intel/compiler: Store the number of position slots in the VUE map
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17602>
This commit is contained in:

committed by
Marge Bot

parent
5937660067
commit
f1768f5640
@@ -1202,6 +1202,12 @@ struct brw_vue_map {
|
|||||||
*/
|
*/
|
||||||
int num_slots;
|
int num_slots;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Number of position VUE slots. If num_pos_slots > 1, primitive
|
||||||
|
* replication is being used.
|
||||||
|
*/
|
||||||
|
int num_pos_slots;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Number of per-patch VUE slots. Only valid for tessellation control
|
* Number of per-patch VUE slots. Only valid for tessellation control
|
||||||
* shader outputs and tessellation evaluation shader inputs.
|
* shader outputs and tessellation evaluation shader inputs.
|
||||||
|
@@ -206,6 +206,7 @@ brw_compute_vue_map(const struct intel_device_info *devinfo,
|
|||||||
}
|
}
|
||||||
|
|
||||||
vue_map->num_slots = slot;
|
vue_map->num_slots = slot;
|
||||||
|
vue_map->num_pos_slots = pos_slots;
|
||||||
vue_map->num_per_vertex_slots = 0;
|
vue_map->num_per_vertex_slots = 0;
|
||||||
vue_map->num_per_patch_slots = 0;
|
vue_map->num_per_patch_slots = 0;
|
||||||
}
|
}
|
||||||
@@ -275,6 +276,7 @@ brw_compute_tess_vue_map(struct brw_vue_map *vue_map,
|
|||||||
}
|
}
|
||||||
|
|
||||||
vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots;
|
vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots;
|
||||||
|
vue_map->num_pos_slots = 0;
|
||||||
vue_map->num_slots = slot;
|
vue_map->num_slots = slot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user