radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -188,6 +188,20 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
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if (sctx->b.chip_class == SI) {
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if (sctx->b.chip_class == SI) {
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unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
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unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
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*num_patches = MIN2(*num_patches, one_wave);
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*num_patches = MIN2(*num_patches, one_wave);
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if (sctx->screen->b.info.max_se == 1) {
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/* The VGT HS block increments the patch ID unconditionally
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* within a single threadgroup. This results in incorrect
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* patch IDs when instanced draws are used.
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*
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* The intended solution is to restrict threadgroups to
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* a single instance by setting SWITCH_ON_EOI, which
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* should cause IA to split instances up. However, this
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* doesn't work correctly on SI when there is no other
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* SE to switch to.
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*/
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*num_patches = 1;
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}
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}
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}
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sctx->last_num_patches = *num_patches;
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sctx->last_num_patches = *num_patches;
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