glsl2: Check that nodes in a valid tree aren't error-type.

We're good at propagating error types around, but finding when the
first one was triggered can be painful if we aren't paying attention.
This commit is contained in:
Eric Anholt
2010-07-20 17:18:57 -07:00
parent fade78edcb
commit f141fa63a4

View File

@@ -37,7 +37,7 @@
#include "ir.h"
#include "ir_hierarchical_visitor.h"
#include "hash_table.h"
#include "glsl_types.h"
class ir_validate : public ir_hierarchical_visitor {
public:
@@ -179,6 +179,7 @@ check_node_type(ir_instruction *ir, void *data)
printf("Instruction node with unset type\n");
ir->print(); printf("\n");
}
assert(ir->type != glsl_type::error_type);
}
void