radv: enable pipelinestat query emulation for legacy GS
This will allow us to fix a bug with the number of geometry shader invocations which increase for NGG VS or TES but shouldn't. And also for simplifying the NGG vs legacy query path. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>
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@@ -639,11 +639,13 @@ radv_postprocess_nir(struct radv_device *device, const struct radv_pipeline_layo
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stage->info.outinfo.export_prim_id, false, false, stage->info.force_vrs_per_vertex);
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} else {
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bool emulate_ngg_gs_query_pipeline_stat = device->physical_device->emulate_ngg_gs_query_pipeline_stat;
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ac_nir_gs_output_info gs_out_info = {
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.streams = stage->info.gs.output_streams,
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.usage_mask = stage->info.gs.output_usage_mask,
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};
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NIR_PASS_V(stage->nir, ac_nir_lower_legacy_gs, false, false, &gs_out_info);
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NIR_PASS_V(stage->nir, ac_nir_lower_legacy_gs, false, emulate_ngg_gs_query_pipeline_stat, &gs_out_info);
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}
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} else if (stage->stage == MESA_SHADER_FRAGMENT) {
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ac_nir_lower_ps_options options = {
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