radv: remove the load/store workaround for Monster Hunter World with LLVM

Now that ACO is default, this is pointless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5658>
This commit is contained in:
Samuel Pitoiset
2020-06-26 09:27:46 +02:00
parent a30ad8cb23
commit f13d79f519
6 changed files with 9 additions and 24 deletions

View File

@@ -50,13 +50,12 @@ enum {
RADV_DEBUG_CHECKIR = 0x80000,
RADV_DEBUG_NOTHREADLLVM = 0x100000,
RADV_DEBUG_NOBINNING = 0x200000,
RADV_DEBUG_NO_LOAD_STORE_OPT = 0x400000,
RADV_DEBUG_NO_NGG = 0x800000,
RADV_DEBUG_ALL_ENTRYPOINTS = 0x1000000,
RADV_DEBUG_DUMP_META_SHADERS = 0x2000000,
RADV_DEBUG_NO_MEMORY_CACHE = 0x4000000,
RADV_DEBUG_DISCARD_TO_DEMOTE = 0x8000000,
RADV_DEBUG_LLVM = 0x10000000,
RADV_DEBUG_NO_NGG = 0x400000,
RADV_DEBUG_ALL_ENTRYPOINTS = 0x800000,
RADV_DEBUG_DUMP_META_SHADERS = 0x1000000,
RADV_DEBUG_NO_MEMORY_CACHE = 0x2000000,
RADV_DEBUG_DISCARD_TO_DEMOTE = 0x4000000,
RADV_DEBUG_LLVM = 0x8000000,
};
enum {