radv: remove the load/store workaround for Monster Hunter World with LLVM
Now that ACO is default, this is pointless. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5658>
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@@ -50,13 +50,12 @@ enum {
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RADV_DEBUG_CHECKIR = 0x80000,
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RADV_DEBUG_NOTHREADLLVM = 0x100000,
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RADV_DEBUG_NOBINNING = 0x200000,
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RADV_DEBUG_NO_LOAD_STORE_OPT = 0x400000,
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RADV_DEBUG_NO_NGG = 0x800000,
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RADV_DEBUG_ALL_ENTRYPOINTS = 0x1000000,
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RADV_DEBUG_DUMP_META_SHADERS = 0x2000000,
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RADV_DEBUG_NO_MEMORY_CACHE = 0x4000000,
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RADV_DEBUG_DISCARD_TO_DEMOTE = 0x8000000,
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RADV_DEBUG_LLVM = 0x10000000,
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RADV_DEBUG_NO_NGG = 0x400000,
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RADV_DEBUG_ALL_ENTRYPOINTS = 0x800000,
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RADV_DEBUG_DUMP_META_SHADERS = 0x1000000,
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RADV_DEBUG_NO_MEMORY_CACHE = 0x2000000,
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RADV_DEBUG_DISCARD_TO_DEMOTE = 0x4000000,
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RADV_DEBUG_LLVM = 0x8000000,
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};
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enum {
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