radv: remove the load/store workaround for Monster Hunter World with LLVM
Now that ACO is default, this is pointless. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5658>
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@@ -540,8 +540,6 @@ RADV driver environment variables
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disable HIZ for depthstencil images
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``noibs``
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disable directly recording command buffers in GPU-visible memory
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``noloadstoreopt``
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disable LLVM SILoadStoreOptimizer pass
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``nomemorycache``
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disable memory shaders cache
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``nongg``
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