mesa/nir: Add some perfetto traces
Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22646>
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@@ -30,6 +30,7 @@
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#include "main/shaderobj.h"
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#include "ir_uniform.h" /* for gl_uniform_storage */
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#include "util/glheader.h"
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#include "util/perf/cpu_trace.h"
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/**
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* This file included general link methods, using NIR, instead of IR as
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@@ -41,6 +42,8 @@ gl_nir_opts(nir_shader *nir)
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{
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bool progress;
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MESA_TRACE_FUNC();
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do {
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progress = false;
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@@ -122,6 +125,8 @@ gl_nir_opts(nir_shader *nir)
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static void
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gl_nir_link_opts(nir_shader *producer, nir_shader *consumer)
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{
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MESA_TRACE_FUNC();
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if (producer->options->lower_to_scalar) {
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NIR_PASS_V(producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
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NIR_PASS_V(consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
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@@ -761,6 +766,8 @@ gl_nir_link_spirv(const struct gl_constants *consts,
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struct gl_linked_shader *linked_shader[MESA_SHADER_STAGES];
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unsigned num_shaders = 0;
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MESA_TRACE_FUNC();
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i])
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linked_shader[num_shaders++] = prog->_LinkedShaders[i];
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@@ -925,6 +932,8 @@ gl_nir_link_glsl(const struct gl_constants *consts,
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if (prog->NumShaders == 0)
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return true;
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MESA_TRACE_FUNC();
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if (!gl_nir_link_varyings(consts, exts, api, prog))
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return false;
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