st: remove comp_byte parameter to st_texture_create()
We can determine if the texture is compressed by checking the format.
This commit is contained in:
@@ -125,8 +125,7 @@ create_color_map_texture(GLcontext *ctx)
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/* create texture for color map/table */
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pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
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texSize, texSize, 1, 0,
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PIPE_TEXTURE_USAGE_SAMPLER);
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texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER);
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return pt;
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}
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@@ -330,7 +330,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
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* Create texture to hold bitmap pattern.
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*/
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pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
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0, width, height, 1, 0,
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0, width, height, 1,
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PIPE_TEXTURE_USAGE_SAMPLER);
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if (!pt) {
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_mesa_unmap_bitmap_pbo(ctx, unpack);
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@@ -579,8 +579,7 @@ reset_cache(struct st_context *st)
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cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
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st->bitmap.tex_format, 0,
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BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
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1, 0,
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PIPE_TEXTURE_USAGE_SAMPLER);
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1, PIPE_TEXTURE_USAGE_SAMPLER);
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/* Map the texture transfer.
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* Subsequent glBitmap calls will write into the texture image.
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@@ -351,8 +351,7 @@ make_texture(struct st_context *st,
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if (!pixels)
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return NULL;
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pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
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1, 0,
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pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, 1,
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PIPE_TEXTURE_USAGE_SAMPLER);
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if (!pt) {
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_mesa_unmap_drawpix_pbo(ctx, unpack);
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@@ -951,7 +950,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
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}
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pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
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width, height, 1, 0,
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width, height, 1,
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PIPE_TEXTURE_USAGE_SAMPLER);
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if (!pt)
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return;
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@@ -265,7 +265,7 @@ guess_and_alloc_texture(struct st_context *st,
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GLuint width = stImage->base.Width2; /* size w/out border */
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GLuint height = stImage->base.Height2;
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GLuint depth = stImage->base.Depth2;
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GLuint i, comp_byte = 0, usage;
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GLuint i, usage;
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enum pipe_format fmt;
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DBG("%s\n", __FUNCTION__);
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@@ -323,9 +323,6 @@ guess_and_alloc_texture(struct st_context *st,
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lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
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}
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if (stImage->base.IsCompressed)
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comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
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fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
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usage = default_usage(fmt);
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@@ -337,7 +334,6 @@ guess_and_alloc_texture(struct st_context *st,
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width,
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height,
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depth,
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comp_byte,
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usage);
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DBG("%s - success\n", __FUNCTION__);
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@@ -1353,7 +1349,7 @@ st_finalize_texture(GLcontext *ctx,
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{
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struct st_texture_object *stObj = st_texture_object(tObj);
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const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
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GLuint comp_byte = 0, cpp, face;
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GLuint cpp, face;
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struct st_texture_image *firstImage;
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*needFlush = GL_FALSE;
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@@ -1380,8 +1376,7 @@ st_finalize_texture(GLcontext *ctx,
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/* FIXME: determine format block instead of cpp */
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if (firstImage->base.IsCompressed) {
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comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
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cpp = comp_byte;
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cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
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}
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else {
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cpp = firstImage->base.TexFormat->TexelBytes;
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@@ -1420,7 +1415,6 @@ st_finalize_texture(GLcontext *ctx,
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firstImage->base.Width2,
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firstImage->base.Height2,
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firstImage->base.Depth2,
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comp_byte,
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usage);
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if (!stObj->pt) {
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@@ -78,7 +78,6 @@ st_texture_create(struct st_context *st,
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GLuint width0,
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GLuint height0,
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GLuint depth0,
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GLuint compress_byte,
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GLuint usage )
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{
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struct pipe_texture pt, *newtex;
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@@ -101,7 +100,7 @@ st_texture_create(struct st_context *st,
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pt.width[0] = width0;
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pt.height[0] = height0;
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pt.depth[0] = depth0;
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pt.compressed = compress_byte ? 1 : 0;
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pt.compressed = pf_is_compressed(format);
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pf_get_block(format, &pt.block);
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pt.tex_usage = usage;
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@@ -108,7 +108,6 @@ st_texture_create(struct st_context *st,
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GLuint width0,
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GLuint height0,
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GLuint depth0,
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GLuint compress_byte,
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GLuint tex_usage );
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