nine: check hardware support before using vertex texture

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15864>
This commit is contained in:
Pavel Ondračka
2022-04-11 21:03:25 +02:00
parent d637eee212
commit f1202a92cf

View File

@@ -339,6 +339,10 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
}
if ((Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) &&
!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
return D3DERR_NOTAVAILABLE;
/* API hack because setting RT[0] to NULL is forbidden */
if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
(RType == D3DRTYPE_SURFACE ||