broadcom/vc5: Add support for GL_EXT_provoking_vertex.
The bit was missing from the spec, but it's there in the simulator. Fixes the piglit clipflat test.
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@@ -308,6 +308,7 @@
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</packet>
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<packet code="96" name="Configuration Bits">
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<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
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<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
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<field name="Blend enable" size="1" start="19" type="bool"/>
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<field name="Stencil enable" size="1" start="18" type="bool"/>
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@@ -248,6 +248,9 @@ vc5_emit_state(struct pipe_context *pctx)
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config.rasterizer_oversample_mode =
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vc5->rasterizer->base.multisample;
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config.direct3d_provoking_vertex =
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vc5->rasterizer->base.flatshade_first;
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config.blend_enable = vc5->blend->rt[0].blend_enable;
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config.early_z_updates_enable = true;
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@@ -111,6 +111,7 @@ vc5_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
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case PIPE_CAP_COMPUTE:
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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return 1;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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@@ -156,7 +157,6 @@ vc5_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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