broadcom/compiler: drop execution environment from the shader key
We are no longer using this for anything. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24396>
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@@ -392,11 +392,6 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
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return slot.slot_and_component & 3;
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}
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enum v3d_execution_environment {
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V3D_ENVIRONMENT_OPENGL = 0,
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V3D_ENVIRONMENT_VULKAN,
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};
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struct v3d_key {
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void *shader_state;
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struct {
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@@ -414,8 +409,6 @@ struct v3d_key {
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bool robust_uniform_access;
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bool robust_storage_access;
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bool robust_image_access;
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enum v3d_execution_environment environment;
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};
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struct v3d_fs_key {
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@@ -1060,8 +1060,6 @@ pipeline_populate_v3d_key(struct v3d_key *key,
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p_stage->robustness.storage_buffers == robust_buffer_enabled;
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key->robust_image_access =
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p_stage->robustness.images == robust_image_enabled;
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key->environment = V3D_ENVIRONMENT_VULKAN;
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}
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/* FIXME: anv maps to hw primitive type. Perhaps eventually we would do the
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