broadcom/compiler: drop execution environment from the shader key
We are no longer using this for anything. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24396>
This commit is contained in:

committed by
Marge Bot

parent
b95bb44c61
commit
f0e603583e
@@ -392,11 +392,6 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
|
||||
return slot.slot_and_component & 3;
|
||||
}
|
||||
|
||||
enum v3d_execution_environment {
|
||||
V3D_ENVIRONMENT_OPENGL = 0,
|
||||
V3D_ENVIRONMENT_VULKAN,
|
||||
};
|
||||
|
||||
struct v3d_key {
|
||||
void *shader_state;
|
||||
struct {
|
||||
@@ -414,8 +409,6 @@ struct v3d_key {
|
||||
bool robust_uniform_access;
|
||||
bool robust_storage_access;
|
||||
bool robust_image_access;
|
||||
|
||||
enum v3d_execution_environment environment;
|
||||
};
|
||||
|
||||
struct v3d_fs_key {
|
||||
|
Reference in New Issue
Block a user