radeonsi: move si_get_wave_info() to AMD common code
This will allow us to use it from radv. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -829,102 +829,12 @@ static void si_add_split_disasm(const char *disasm,
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}
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}
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#define MAX_WAVES_PER_CHIP (64 * 40)
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struct si_wave_info {
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unsigned se; /* shader engine */
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unsigned sh; /* shader array */
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unsigned cu; /* compute unit */
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unsigned simd;
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unsigned wave;
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uint32_t status;
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uint64_t pc; /* program counter */
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uint32_t inst_dw0;
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uint32_t inst_dw1;
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uint64_t exec;
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bool matched; /* whether the wave is used by a currently-bound shader */
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};
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static int compare_wave(const void *p1, const void *p2)
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{
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struct si_wave_info *w1 = (struct si_wave_info *)p1;
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struct si_wave_info *w2 = (struct si_wave_info *)p2;
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/* Sort waves according to PC and then SE, SH, CU, etc. */
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if (w1->pc < w2->pc)
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return -1;
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if (w1->pc > w2->pc)
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return 1;
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if (w1->se < w2->se)
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return -1;
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if (w1->se > w2->se)
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return 1;
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if (w1->sh < w2->sh)
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return -1;
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if (w1->sh > w2->sh)
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return 1;
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if (w1->cu < w2->cu)
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return -1;
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if (w1->cu > w2->cu)
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return 1;
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if (w1->simd < w2->simd)
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return -1;
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if (w1->simd > w2->simd)
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return 1;
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if (w1->wave < w2->wave)
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return -1;
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if (w1->wave > w2->wave)
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return 1;
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return 0;
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}
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/* Return wave information. "waves" should be a large enough array. */
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static unsigned si_get_wave_info(struct si_wave_info waves[MAX_WAVES_PER_CHIP])
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{
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char line[2000];
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unsigned num_waves = 0;
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FILE *p = popen("umr -wa", "r");
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if (!p)
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return 0;
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if (!fgets(line, sizeof(line), p) ||
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strncmp(line, "SE", 2) != 0) {
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pclose(p);
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return 0;
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}
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while (fgets(line, sizeof(line), p)) {
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struct si_wave_info *w;
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uint32_t pc_hi, pc_lo, exec_hi, exec_lo;
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assert(num_waves < MAX_WAVES_PER_CHIP);
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w = &waves[num_waves];
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if (sscanf(line, "%u %u %u %u %u %x %x %x %x %x %x %x",
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&w->se, &w->sh, &w->cu, &w->simd, &w->wave,
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&w->status, &pc_hi, &pc_lo, &w->inst_dw0,
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&w->inst_dw1, &exec_hi, &exec_lo) == 12) {
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w->pc = ((uint64_t)pc_hi << 32) | pc_lo;
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w->exec = ((uint64_t)exec_hi << 32) | exec_lo;
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w->matched = false;
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num_waves++;
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}
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}
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qsort(waves, num_waves, sizeof(struct si_wave_info), compare_wave);
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pclose(p);
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return num_waves;
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}
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/* If the shader is being executed, print its asm instructions, and annotate
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* those that are being executed right now with information about waves that
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* execute them. This is most useful during a GPU hang.
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*/
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static void si_print_annotated_shader(struct si_shader *shader,
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struct si_wave_info *waves,
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struct ac_wave_info *waves,
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unsigned num_waves,
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FILE *f)
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{
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@@ -1010,8 +920,8 @@ static void si_print_annotated_shader(struct si_shader *shader,
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static void si_dump_annotated_shaders(struct si_context *sctx, FILE *f)
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{
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struct si_wave_info waves[MAX_WAVES_PER_CHIP];
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unsigned num_waves = si_get_wave_info(waves);
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struct ac_wave_info waves[AC_MAX_WAVES_PER_CHIP];
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unsigned num_waves = ac_get_wave_info(waves);
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fprintf(f, COLOR_CYAN "The number of active waves = %u" COLOR_RESET
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"\n\n", num_waves);
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