mesa: modified _mesa_align_free() to accept NULL pointer

So that it acts like ordinary free().  This lets us remove a bunch of
if statements where the function is called.

v2:
- Avoiding compile error on MSVC and possible warnings on other compilers.
- Added comment regards passing NULL pointer being safe.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Siavash Eliasi
2013-12-03 21:50:00 -07:00
committed by Brian Paul
parent 267679be84
commit f0cc59d68a
7 changed files with 26 additions and 32 deletions

View File

@@ -168,6 +168,8 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
* \param ptr pointer to the memory to be freed.
* The actual address to free is stored in the word immediately before the
* address the client sees.
* Note that it is legal to pass NULL pointer to this function and will be
* handled accordingly.
*/
void
_mesa_align_free(void *ptr)
@@ -177,9 +179,11 @@ _mesa_align_free(void *ptr)
#elif defined(_WIN32) && defined(_MSC_VER)
_aligned_free(ptr);
#else
if (ptr) {
void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
void *realAddr = *cubbyHole;
free(realAddr);
}
#endif /* defined(HAVE_POSIX_MEMALIGN) */
}
@@ -199,7 +203,7 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
if (newBuf && oldBuffer && copySize > 0) {
memcpy(newBuf, oldBuffer, copySize);
}
if (oldBuffer)
_mesa_align_free(oldBuffer);
return newBuf;
#endif

View File

@@ -1488,15 +1488,12 @@ _math_matrix_ctr( GLmatrix *m )
void
_math_matrix_dtr( GLmatrix *m )
{
if (m->m) {
_mesa_align_free( m->m );
m->m = NULL;
}
if (m->inv) {
_mesa_align_free( m->inv );
m->inv = NULL;
}
}
/*@}*/

View File

@@ -83,7 +83,6 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
free((void *)paramList->Parameters[i].Name);
}
free(paramList->Parameters);
if (paramList->ParameterValues)
_mesa_align_free(paramList->ParameterValues);
free(paramList);
}

View File

@@ -175,11 +175,9 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
pipe_resource_reference(&stImage->pt, NULL);
}
if (stImage->TexData) {
_mesa_align_free(stImage->TexData);
stImage->TexData = NULL;
}
}
/** called via ctx->Driver.MapTextureImage() */

View File

@@ -164,10 +164,9 @@ _swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
if (swImage->Buffer) {
_mesa_align_free(swImage->Buffer);
swImage->Buffer = NULL;
}
free(swImage->ImageSlices);
swImage->ImageSlices = NULL;

View File

@@ -546,10 +546,8 @@ void _tnl_free_vertices( struct gl_context *ctx )
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_fastpath *fp, *tmp;
if (vtx->vertex_buf) {
_mesa_align_free(vtx->vertex_buf);
vtx->vertex_buf = NULL;
}
for (fp = vtx->fastpath ; fp ; fp = tmp) {
tmp = fp->next;

View File

@@ -990,11 +990,10 @@ void vbo_use_buffer_objects(struct gl_context *ctx)
/* Make sure this func is only used once */
assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
if (exec->vtx.buffer_map) {
_mesa_align_free(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
}
/* Allocate a real buffer object now */
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);