implement the 'completeness' tests
This commit is contained in:
@@ -177,6 +177,7 @@ remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
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att->Renderbuffer = NULL;
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att->Renderbuffer = NULL;
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}
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}
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att->Type = GL_NONE;
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att->Type = GL_NONE;
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att->Complete = GL_TRUE;
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}
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}
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@@ -197,6 +198,7 @@ set_texture_attachment(GLcontext *ctx,
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att->CubeMapFace = 0;
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att->CubeMapFace = 0;
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}
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}
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att->Zoffset = zoffset;
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att->Zoffset = zoffset;
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att->Complete = GL_FALSE;
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texObj->RefCount++;
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texObj->RefCount++;
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}
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}
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@@ -209,14 +211,219 @@ set_renderbuffer_attachment(GLcontext *ctx,
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remove_attachment(ctx, att);
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remove_attachment(ctx, att);
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att->Type = GL_RENDERBUFFER_EXT;
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att->Type = GL_RENDERBUFFER_EXT;
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att->Renderbuffer = rb;
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att->Renderbuffer = rb;
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att->Complete = GL_FALSE;
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rb->RefCount++;
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rb->RefCount++;
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}
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}
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/**
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* Test if an attachment point is complete and update its Complete field.
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* \param format if GL_COLOR, this is a color attachment point,
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* if GL_DEPTH, this is a depth component attachment point,
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* if GL_STENCIL, this is a stencil component attachment point.
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*/
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static void
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test_attachment_completeness(const GLcontext *ctx, GLenum format,
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struct gl_render_buffer_attachment *att)
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{
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assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
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/* assume complete */
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att->Complete = GL_TRUE;
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if (att->Type == GL_NONE)
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return; /* complete */
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/* Look for reasons why the attachment might be incomplete */
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if (att->Type == GL_TEXTURE) {
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struct gl_texture_object *texObj = att->Texture;
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struct gl_texture_image *texImage;
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assert(texObj);
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texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
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if (!texImage) {
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att->Complete = GL_FALSE;
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return;
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}
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if (texImage->Width < 1 || texImage->Height < 1) {
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att->Complete = GL_FALSE;
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return;
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}
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if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
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att->Complete = GL_FALSE;
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return;
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}
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if (format == GL_COLOR) {
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if (texImage->Format != GL_RGB && texImage->Format != GL_RGBA) {
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att->Complete = GL_FALSE;
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return;
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}
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}
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else if (format == GL_DEPTH) {
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if (texImage->Format != GL_DEPTH_COMPONENT) {
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att->Complete = GL_FALSE;
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return;
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}
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}
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else {
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/* no such thing as stencil textures */
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att->Complete = GL_FALSE;
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return;
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}
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}
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else {
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assert(att->Type == GL_RENDERBUFFER_EXT);
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if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) {
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att->Complete = GL_FALSE;
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return;
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}
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if (format == GL_COLOR) {
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if (att->Renderbuffer->_BaseFormat != GL_RGB &&
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att->Renderbuffer->_BaseFormat != GL_RGBA) {
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att->Complete = GL_FALSE;
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return;
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}
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}
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else if (format == GL_DEPTH) {
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if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
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att->Complete = GL_FALSE;
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return;
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}
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}
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else {
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assert(format == GL_STENCIL);
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if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
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att->Complete = GL_FALSE;
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return;
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}
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}
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}
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}
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/**
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* Test if the given framebuffer object is complete and update its
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* Status field with the results.
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*/
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static void
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test_framebuffer_completeness(GLcontext *ctx,
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struct gl_frame_buffer_object *fb)
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{
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GLint i;
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GLuint numImages, width, height;
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GLenum intFormat;
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/* Set to COMPLETE status, then try to find reasons for being incomplete */
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fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT;
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numImages = 0;
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/* Start at -2 to more easily loop over all attachment points */
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for (i = -2; i < ctx->Const.MaxColorAttachments; i++) {
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struct gl_render_buffer_attachment *att;
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GLuint w, h;
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GLenum f;
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if (i == -2) {
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att = &fb->DepthAttachment;
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test_attachment_completeness(ctx, GL_DEPTH, att);
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if (!att->Complete) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
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return;
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}
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}
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else if (i == -1) {
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att = &fb->StencilAttachment;
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test_attachment_completeness(ctx, GL_STENCIL, att);
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if (!att->Complete) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
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return;
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}
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}
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else {
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att = &fb->ColorAttachment[i];
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test_attachment_completeness(ctx, GL_COLOR, att);
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if (!att->Complete) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
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return;
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}
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}
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if (att->Type == GL_TEXTURE) {
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w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
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h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
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f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
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numImages++;
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}
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else if (att->Type == GL_RENDERBUFFER_EXT) {
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w = att->Renderbuffer->Width;
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h = att->Renderbuffer->Height;
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f = att->Renderbuffer->InternalFormat;
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numImages++;
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}
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else {
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assert(att->Type == GL_NONE);
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continue;
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}
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if (numImages == 1) {
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/* set required width, height and format */
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width = w;
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height = h;
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if (i >= 0)
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intFormat = f;
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}
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else {
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/* check that width, height, format are same */
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if (w != width || h != height) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
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return;
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}
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if (i >= 0 && f != intFormat) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
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return;
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}
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}
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}
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/* Check that all DrawBuffers are present */
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for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
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if (fb->DrawBuffer[i] != GL_NONE) {
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struct gl_render_buffer_attachment *att
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= get_attachment(ctx, fb->DrawBuffer[i]);
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if (att->Type == GL_NONE) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
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return;
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}
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}
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}
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/* Check that the ReadBuffer is present */
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if (fb->ReadBuffer != GL_NONE) {
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struct gl_render_buffer_attachment *att
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= get_attachment(ctx, fb->ReadBuffer);
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if (att->Type == GL_NONE) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
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return;
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}
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}
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if (numImages == 0) {
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fb->Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
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return;
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}
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}
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GLboolean GLAPIENTRY
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GLboolean GLAPIENTRY
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_mesa_IsRenderbufferEXT(GLuint renderbuffer)
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_mesa_IsRenderbufferEXT(GLuint renderbuffer)
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{
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{
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struct gl_render_buffer_object *rb;
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const struct gl_render_buffer_object *rb;
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GET_CURRENT_CONTEXT(ctx);
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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@@ -327,13 +534,11 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
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for (i = 0; i < n; i++) {
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for (i = 0; i < n; i++) {
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GLuint name = first + i;
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GLuint name = first + i;
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renderbuffers[i] = name;
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/* insert dummy placeholder into hash table */
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/* insert dummy placeholder into hash table */
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
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_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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renderbuffers[i] = name;
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}
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}
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}
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}
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@@ -342,72 +547,38 @@ static GLenum
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base_internal_format(GLcontext *ctx, GLenum internalFormat)
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base_internal_format(GLcontext *ctx, GLenum internalFormat)
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{
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{
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switch (internalFormat) {
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switch (internalFormat) {
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/*case GL_ALPHA:*/
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case GL_RGB:
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case GL_ALPHA4:
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case GL_R3_G3_B2:
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case GL_ALPHA8:
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case GL_RGB4:
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case GL_ALPHA12:
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case GL_RGB5:
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case GL_ALPHA16:
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case GL_RGB8:
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return GL_ALPHA;
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case GL_RGB10:
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/*case GL_LUMINANCE:*/
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case GL_RGB12:
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case GL_LUMINANCE4:
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case GL_RGB16:
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case GL_LUMINANCE8:
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return GL_RGB;
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case GL_LUMINANCE12:
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case GL_RGBA:
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case GL_LUMINANCE16:
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case GL_RGBA2:
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return GL_LUMINANCE;
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case GL_RGBA4:
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/*case GL_LUMINANCE_ALPHA:*/
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case GL_RGB5_A1:
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case GL_LUMINANCE4_ALPHA4:
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case GL_RGBA8:
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case GL_LUMINANCE6_ALPHA2:
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case GL_RGB10_A2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_RGBA12:
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case GL_LUMINANCE12_ALPHA4:
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case GL_RGBA16:
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case GL_LUMINANCE12_ALPHA12:
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return GL_RGBA;
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case GL_LUMINANCE16_ALPHA16:
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case GL_STENCIL_INDEX:
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return GL_LUMINANCE_ALPHA;
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case GL_STENCIL_INDEX1_EXT:
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/*case GL_INTENSITY:*/
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case GL_STENCIL_INDEX4_EXT:
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case GL_INTENSITY4:
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case GL_STENCIL_INDEX8_EXT:
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case GL_INTENSITY8:
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case GL_STENCIL_INDEX16_EXT:
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case GL_INTENSITY12:
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return GL_STENCIL_INDEX;
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case GL_INTENSITY16:
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case GL_DEPTH_COMPONENT:
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return GL_INTENSITY;
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case GL_DEPTH_COMPONENT16_SGIX:
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/*case GL_RGB:*/
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case GL_DEPTH_COMPONENT24_SGIX:
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case GL_R3_G3_B2:
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case GL_DEPTH_COMPONENT32_SGIX:
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case GL_RGB4:
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return GL_DEPTH_COMPONENT;
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case GL_RGB5:
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default:
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case GL_RGB8:
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return 0;
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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return GL_RGB;
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/*case GL_RGBA:*/
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case GL_RGBA2:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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return GL_RGBA;
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case GL_STENCIL_INDEX1_EXT:
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case GL_STENCIL_INDEX4_EXT:
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case GL_STENCIL_INDEX8_EXT:
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case GL_STENCIL_INDEX16_EXT:
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return GL_STENCIL_INDEX;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.SGIX_depth_texture) {
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switch (internalFormat) {
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/*case GL_DEPTH_COMPONENT:*/
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case GL_DEPTH_COMPONENT16_SGIX:
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case GL_DEPTH_COMPONENT24_SGIX:
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case GL_DEPTH_COMPONENT32_SGIX:
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return GL_DEPTH_COMPONENT;
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default:
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; /* fallthrough */
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}
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}
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return 0;
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}
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}
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@@ -462,6 +633,7 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
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ctx->CurrentRenderbuffer->InternalFormat = internalFormat;
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ctx->CurrentRenderbuffer->InternalFormat = internalFormat;
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ctx->CurrentRenderbuffer->Width = width;
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ctx->CurrentRenderbuffer->Width = width;
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ctx->CurrentRenderbuffer->Height = height;
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ctx->CurrentRenderbuffer->Height = height;
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ctx->CurrentRenderbuffer->_BaseFormat = baseFormat;
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}
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}
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@@ -505,7 +677,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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GLboolean GLAPIENTRY
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GLboolean GLAPIENTRY
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_mesa_IsFramebufferEXT(GLuint framebuffer)
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_mesa_IsFramebufferEXT(GLuint framebuffer)
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{
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{
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struct gl_frame_buffer_object *fb;
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const struct gl_frame_buffer_object *fb;
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GET_CURRENT_CONTEXT(ctx);
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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@@ -616,13 +788,11 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
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|
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for (i = 0; i < n; i++) {
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for (i = 0; i < n; i++) {
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GLuint name = first + i;
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GLuint name = first + i;
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framebuffers[i] = name;
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/* insert into hash table */
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/* insert dummy placeholder into hash table */
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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_mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
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_mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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|
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framebuffers[i] = name;
|
|
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}
|
}
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}
|
}
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@@ -636,24 +806,17 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
|
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
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|
|
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if (target != GL_FRAMEBUFFER_EXT) {
|
if (target != GL_FRAMEBUFFER_EXT) {
|
||||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
|
||||||
"glCheckFramebufferStatus(target)");
|
|
||||||
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
|
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* return one of:
|
if (!ctx->CurrentFramebuffer) {
|
||||||
GL_FRAMEBUFFER_COMPLETE_EXT
|
/* The window system / default framebuffer is always complete */
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
|
return GL_FRAMEBUFFER_COMPLETE_EXT;
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
|
}
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
|
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
|
test_framebuffer_completeness(ctx, ctx->CurrentFramebuffer);
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
|
return ctx->CurrentFramebuffer->Status;
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
|
|
||||||
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
|
|
||||||
GL_FRAMEBUFFER_UNSUPPORTED_EXT
|
|
||||||
GL_FRAMEBUFFER_STATUS_ERROR_EXT
|
|
||||||
*/
|
|
||||||
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@@ -33,6 +33,8 @@ struct gl_render_buffer_object
|
|||||||
GLuint Name;
|
GLuint Name;
|
||||||
GLuint Width, Height;
|
GLuint Width, Height;
|
||||||
GLenum InternalFormat;
|
GLenum InternalFormat;
|
||||||
|
GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
|
||||||
|
/* GL_STENCIL_INDEX. */
|
||||||
GLvoid *Data;
|
GLvoid *Data;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -45,8 +47,9 @@ struct gl_render_buffer_attachment
|
|||||||
/* IF Type == GL_TEXTURE: */
|
/* IF Type == GL_TEXTURE: */
|
||||||
struct gl_texture_object *Texture;
|
struct gl_texture_object *Texture;
|
||||||
GLuint TextureLevel;
|
GLuint TextureLevel;
|
||||||
GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
|
GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
|
||||||
GLuint Zoffset; /* for 3D textures */
|
GLuint Zoffset; /* for 3D textures */
|
||||||
|
GLboolean Complete;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -55,9 +58,17 @@ struct gl_frame_buffer_object
|
|||||||
GLint RefCount;
|
GLint RefCount;
|
||||||
GLuint Name;
|
GLuint Name;
|
||||||
|
|
||||||
|
GLenum Status;
|
||||||
|
|
||||||
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
|
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
|
||||||
struct gl_render_buffer_attachment DepthAttachment;
|
struct gl_render_buffer_attachment DepthAttachment;
|
||||||
struct gl_render_buffer_attachment StencilAttachment;
|
struct gl_render_buffer_attachment StencilAttachment;
|
||||||
|
|
||||||
|
/* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER
|
||||||
|
* attribute group and GL_PIXEL attribute group, respectively.
|
||||||
|
*/
|
||||||
|
GLenum DrawBuffer[MAX_DRAW_BUFFERS];
|
||||||
|
GLenum ReadBuffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user