push out far clip plane to 200
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@@ -320,7 +320,7 @@ reshape(int width, int height)
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glViewport(0, 0, (GLint) width, (GLint) height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
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glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
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glMatrixMode(GL_MODELVIEW);
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}
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