Store clipping distance for user clip planes as part of vertex processing
Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -207,6 +207,7 @@ struct vertex_buffer
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GLvector4f *EyePtr; /* _TNL_BIT_POS */
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GLvector4f *ClipPtr; /* _TNL_BIT_POS */
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GLvector4f *NdcPtr; /* _TNL_BIT_POS */
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GLfloat *ClipDistancePtr[MAX_CLIP_PLANES]; /* _TNL_BIT_POS */
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GLubyte ClipOrMask; /* _TNL_BIT_POS */
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GLubyte ClipAndMask; /* _TNL_BIT_POS */
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GLubyte *ClipMask; /* _TNL_BIT_POS */
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@@ -80,6 +80,58 @@ do { \
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} while (0)
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#define POLY_USERCLIP(PLANE) \
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do { \
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if (mask & CLIP_USER_BIT) { \
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GLuint idxPrev = inlist[0]; \
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GLfloat dpPrev = VB->ClipDistancePtr[PLANE][idxPrev]; \
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GLuint outcount = 0; \
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GLuint i; \
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\
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inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
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for (i = 1; i <= n; i++) { \
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GLuint idx = inlist[i]; \
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GLfloat dp = VB->ClipDistancePtr[PLANE][idx]; \
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\
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if (!IS_NEGATIVE(dpPrev)) { \
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outlist[outcount++] = idxPrev; \
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} \
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\
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if (DIFFERENT_SIGNS(dp, dpPrev)) { \
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if (IS_NEGATIVE(dp)) { \
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/* Going out of bounds. Avoid division by zero as we \
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* know dp != dpPrev from DIFFERENT_SIGNS, above. \
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*/ \
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GLfloat t = dp / (dp - dpPrev); \
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INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
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interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
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} else { \
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/* Coming back in. \
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*/ \
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GLfloat t = dpPrev / (dpPrev - dp); \
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INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
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interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
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} \
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outlist[outcount++] = newvert++; \
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} \
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\
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idxPrev = idx; \
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dpPrev = dp; \
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} \
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\
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if (outcount < 3) \
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return; \
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\
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{ \
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GLuint *tmp = inlist; \
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inlist = outlist; \
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outlist = tmp; \
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n = outcount; \
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} \
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} \
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} while (0)
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#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
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do { \
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if (mask & PLANE_BIT) { \
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@@ -111,6 +163,37 @@ do { \
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} while (0)
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#define LINE_USERCLIP(PLANE) \
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do { \
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if (mask & CLIP_USER_BIT) { \
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const GLfloat dp0 = VB->ClipDistancePtr[PLANE][v0]; \
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const GLfloat dp1 = VB->ClipDistancePtr[PLANE][v1]; \
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const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
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const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
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\
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/* For regular clipping, we know from the clipmask that one \
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* (or both) of these must be negative (otherwise we wouldn't \
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* be here). \
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* For userclip, there is only a single bit for all active \
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* planes, so we can end up here when there is nothing to do, \
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* hence the second IS_NEGATIVE() test: \
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*/ \
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if (neg_dp0 && neg_dp1) \
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return; /* both vertices outside clip plane: discard */ \
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\
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if (neg_dp1) { \
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GLfloat t = dp1 / (dp1 - dp0); \
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if (t > t1) t1 = t; \
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} else if (neg_dp0) { \
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GLfloat t = dp0 / (dp0 - dp1); \
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if (t > t0) t0 = t; \
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} \
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if (t0 + t1 >= 1.0) \
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return; /* discard */ \
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} \
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} while (0)
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/* Clip a line against the viewport and user clip planes.
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*/
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@@ -139,11 +222,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
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if (mask & CLIP_USER_BIT) {
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for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
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if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
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const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
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const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
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const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
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const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
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LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
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LINE_USERCLIP(p);
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}
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}
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}
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@@ -228,11 +307,7 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
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if (mask & CLIP_USER_BIT) {
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for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
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if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
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const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
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const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
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const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
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const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
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POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
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POLY_USERCLIP(p);
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}
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}
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}
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@@ -291,11 +366,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
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if (mask & CLIP_USER_BIT) {
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for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
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if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
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const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
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const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
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const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
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const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
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POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
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POLY_USERCLIP(p);
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}
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}
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}
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@@ -317,4 +388,6 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
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#undef SIZE
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#undef TAG
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#undef POLY_CLIP
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#undef POLY_USERCLIP
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#undef LINE_CLIP
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#undef LINE_USERCLIP
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@@ -66,6 +66,7 @@ struct vp_stage_data {
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GLvector4f results[VERT_RESULT_MAX];
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GLvector4f ndcCoords; /**< normalized device coords */
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GLfloat *clipdistance[MAX_CLIP_PLANES];
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GLubyte *clipmask; /**< clip flags */
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GLubyte ormask, andmask; /**< for clipping */
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};
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@@ -77,6 +78,7 @@ struct vp_stage_data {
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static void
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userclip( GLcontext *ctx,
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GLvector4f *clip,
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GLfloat *clipdistance[MAX_CLIP_PLANES],
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GLubyte *clipmask,
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GLubyte *clipormask,
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GLubyte *clipandmask )
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@@ -105,6 +107,8 @@ userclip( GLcontext *ctx,
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clipmask[i] |= CLIP_USER_BIT;
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}
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clipdistance[p][i] = dp;
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STRIDE_F(coord, stride);
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}
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@@ -164,6 +168,7 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
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ctx->VertexProgram.Current->IsPositionInvariant)) {
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userclip( ctx,
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VB->ClipPtr,
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store->clipdistance,
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store->clipmask,
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&store->ormask,
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&store->andmask );
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@@ -171,6 +176,9 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
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if (store->andmask) {
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return GL_FALSE;
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}
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memcpy(VB->ClipDistancePtr, store->clipdistance,
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sizeof(store->clipdistance));
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}
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VB->ClipAndMask = store->andmask;
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@@ -514,6 +522,10 @@ init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
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store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
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for (i = 0; i < MAX_CLIP_PLANES; i++)
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store->clipdistance[i] =
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(GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
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return GL_TRUE;
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}
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@@ -537,6 +549,9 @@ dtr(struct tnl_pipeline_stage *stage)
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_mesa_vector4f_free( &store->ndcCoords );
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ALIGN_FREE( store->clipmask );
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for (i = 0; i < MAX_CLIP_PLANES; i++)
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ALIGN_FREE(store->clipdistance[i]);
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FREE( store );
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stage->privatePtr = NULL;
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}
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@@ -44,6 +44,7 @@ struct vertex_stage_data {
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GLvector4f eye;
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GLvector4f clip;
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GLvector4f proj;
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GLfloat *clipdistance[MAX_CLIP_PLANES];
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GLubyte *clipmask;
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GLubyte ormask;
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GLubyte andmask;
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@@ -56,11 +57,12 @@ struct vertex_stage_data {
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/* This function implements cliptesting for user-defined clip planes.
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* The clipping of primitives to these planes is implemented in
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* t_render_clip.h.
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* t_vp_cliptmp.h.
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*/
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#define USER_CLIPTEST(NAME, SZ) \
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static void NAME( GLcontext *ctx, \
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GLvector4f *clip, \
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GLfloat *clipdistances[MAX_CLIP_PLANES], \
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GLubyte *clipmask, \
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GLubyte *clipormask, \
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GLubyte *clipandmask ) \
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@@ -88,6 +90,8 @@ static void NAME( GLcontext *ctx, \
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clipmask[i] |= CLIP_USER_BIT; \
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} \
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\
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clipdistances[p][i] = dp; \
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\
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STRIDE_F(coord, stride); \
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} \
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\
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@@ -107,8 +111,9 @@ USER_CLIPTEST(userclip3, 3)
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USER_CLIPTEST(userclip4, 4)
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static void (*(usercliptab[5]))( GLcontext *,
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GLvector4f *, GLubyte *,
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GLubyte *, GLubyte * ) =
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GLvector4f *,
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GLfloat *[MAX_CLIP_PLANES],
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GLubyte *, GLubyte *, GLubyte * ) =
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{
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NULL,
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NULL,
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@@ -214,12 +219,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
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if (ctx->Transform.ClipPlanesEnabled) {
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usercliptab[VB->ClipPtr->size]( ctx,
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VB->ClipPtr,
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store->clipdistance,
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store->clipmask,
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&store->ormask,
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&store->andmask );
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if (store->andmask)
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return GL_FALSE;
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memcpy(VB->ClipDistancePtr, store->clipdistance,
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sizeof(store->clipdistance));
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}
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VB->ClipAndMask = store->andmask;
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@@ -236,6 +245,7 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct vertex_stage_data *store;
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GLuint size = VB->Size;
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unsigned i;
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stage->privatePtr = CALLOC(sizeof(*store));
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store = VERTEX_STAGE_DATA(stage);
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@@ -247,8 +257,17 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
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_mesa_vector4f_alloc( &store->proj, 0, size, 32 );
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store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
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for (i = 0; i < MAX_CLIP_PLANES; i++)
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store->clipdistance[i] =
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(GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
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if (!store->clipmask ||
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!store->clipdistance[0] ||
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!store->clipdistance[1] ||
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!store->clipdistance[2] ||
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!store->clipdistance[3] ||
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!store->clipdistance[4] ||
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!store->clipdistance[5] ||
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!store->eye.data ||
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!store->clip.data ||
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!store->proj.data)
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@@ -262,10 +281,16 @@ static void dtr( struct tnl_pipeline_stage *stage )
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struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
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if (store) {
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unsigned i;
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_mesa_vector4f_free( &store->eye );
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_mesa_vector4f_free( &store->clip );
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_mesa_vector4f_free( &store->proj );
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ALIGN_FREE( store->clipmask );
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for (i = 0; i < MAX_CLIP_PLANES; i++)
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ALIGN_FREE(store->clipdistance[i]);
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FREE(store);
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stage->privatePtr = NULL;
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stage->run = init_vertex_stage;
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