Store clipping distance for user clip planes as part of vertex processing

Once the clipping distance is calculated and stored per vertex, the
distances can be re-used when clipping is actually performed.  This
doesn't have any immediate benefit, but it paves the way for
implementing gl_ClipDistance in vertex shaders and result.clip[] in
vertex programs.

This has not produces any oglconform regressions on my G31 system
which uses software TNL.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2009-10-08 17:28:02 -07:00
parent cf33aaf8fe
commit f058b25881
4 changed files with 132 additions and 18 deletions

View File

@@ -207,6 +207,7 @@ struct vertex_buffer
GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
GLfloat *ClipDistancePtr[MAX_CLIP_PLANES]; /* _TNL_BIT_POS */
GLubyte ClipOrMask; /* _TNL_BIT_POS */
GLubyte ClipAndMask; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */

View File

@@ -80,6 +80,58 @@ do { \
} while (0)
#define POLY_USERCLIP(PLANE) \
do { \
if (mask & CLIP_USER_BIT) { \
GLuint idxPrev = inlist[0]; \
GLfloat dpPrev = VB->ClipDistancePtr[PLANE][idxPrev]; \
GLuint outcount = 0; \
GLuint i; \
\
inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
for (i = 1; i <= n; i++) { \
GLuint idx = inlist[i]; \
GLfloat dp = VB->ClipDistancePtr[PLANE][idx]; \
\
if (!IS_NEGATIVE(dpPrev)) { \
outlist[outcount++] = idxPrev; \
} \
\
if (DIFFERENT_SIGNS(dp, dpPrev)) { \
if (IS_NEGATIVE(dp)) { \
/* Going out of bounds. Avoid division by zero as we \
* know dp != dpPrev from DIFFERENT_SIGNS, above. \
*/ \
GLfloat t = dp / (dp - dpPrev); \
INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
} else { \
/* Coming back in. \
*/ \
GLfloat t = dpPrev / (dpPrev - dp); \
INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
} \
outlist[outcount++] = newvert++; \
} \
\
idxPrev = idx; \
dpPrev = dp; \
} \
\
if (outcount < 3) \
return; \
\
{ \
GLuint *tmp = inlist; \
inlist = outlist; \
outlist = tmp; \
n = outcount; \
} \
} \
} while (0)
#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
do { \
if (mask & PLANE_BIT) { \
@@ -111,6 +163,37 @@ do { \
} while (0)
#define LINE_USERCLIP(PLANE) \
do { \
if (mask & CLIP_USER_BIT) { \
const GLfloat dp0 = VB->ClipDistancePtr[PLANE][v0]; \
const GLfloat dp1 = VB->ClipDistancePtr[PLANE][v1]; \
const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
\
/* For regular clipping, we know from the clipmask that one \
* (or both) of these must be negative (otherwise we wouldn't \
* be here). \
* For userclip, there is only a single bit for all active \
* planes, so we can end up here when there is nothing to do, \
* hence the second IS_NEGATIVE() test: \
*/ \
if (neg_dp0 && neg_dp1) \
return; /* both vertices outside clip plane: discard */ \
\
if (neg_dp1) { \
GLfloat t = dp1 / (dp1 - dp0); \
if (t > t1) t1 = t; \
} else if (neg_dp0) { \
GLfloat t = dp0 / (dp0 - dp1); \
if (t > t0) t0 = t; \
} \
if (t0 + t1 >= 1.0) \
return; /* discard */ \
} \
} while (0)
/* Clip a line against the viewport and user clip planes.
*/
@@ -139,11 +222,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
LINE_USERCLIP(p);
}
}
}
@@ -228,11 +307,7 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
POLY_USERCLIP(p);
}
}
}
@@ -291,11 +366,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
POLY_USERCLIP(p);
}
}
}
@@ -317,4 +388,6 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
#undef SIZE
#undef TAG
#undef POLY_CLIP
#undef POLY_USERCLIP
#undef LINE_CLIP
#undef LINE_USERCLIP

View File

@@ -66,6 +66,7 @@ struct vp_stage_data {
GLvector4f results[VERT_RESULT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
};
@@ -77,6 +78,7 @@ struct vp_stage_data {
static void
userclip( GLcontext *ctx,
GLvector4f *clip,
GLfloat *clipdistance[MAX_CLIP_PLANES],
GLubyte *clipmask,
GLubyte *clipormask,
GLubyte *clipandmask )
@@ -105,6 +107,8 @@ userclip( GLcontext *ctx,
clipmask[i] |= CLIP_USER_BIT;
}
clipdistance[p][i] = dp;
STRIDE_F(coord, stride);
}
@@ -164,6 +168,7 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
@@ -171,6 +176,9 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
if (store->andmask) {
return GL_FALSE;
}
memcpy(VB->ClipDistancePtr, store->clipdistance,
sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
@@ -514,6 +522,10 @@ init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
for (i = 0; i < MAX_CLIP_PLANES; i++)
store->clipdistance[i] =
(GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
return GL_TRUE;
}
@@ -537,6 +549,9 @@ dtr(struct tnl_pipeline_stage *stage)
_mesa_vector4f_free( &store->ndcCoords );
ALIGN_FREE( store->clipmask );
for (i = 0; i < MAX_CLIP_PLANES; i++)
ALIGN_FREE(store->clipdistance[i]);
FREE( store );
stage->privatePtr = NULL;
}

View File

@@ -44,6 +44,7 @@ struct vertex_stage_data {
GLvector4f eye;
GLvector4f clip;
GLvector4f proj;
GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask;
GLubyte ormask;
GLubyte andmask;
@@ -56,11 +57,12 @@ struct vertex_stage_data {
/* This function implements cliptesting for user-defined clip planes.
* The clipping of primitives to these planes is implemented in
* t_render_clip.h.
* t_vp_cliptmp.h.
*/
#define USER_CLIPTEST(NAME, SZ) \
static void NAME( GLcontext *ctx, \
GLvector4f *clip, \
GLfloat *clipdistances[MAX_CLIP_PLANES], \
GLubyte *clipmask, \
GLubyte *clipormask, \
GLubyte *clipandmask ) \
@@ -88,6 +90,8 @@ static void NAME( GLcontext *ctx, \
clipmask[i] |= CLIP_USER_BIT; \
} \
\
clipdistances[p][i] = dp; \
\
STRIDE_F(coord, stride); \
} \
\
@@ -107,8 +111,9 @@ USER_CLIPTEST(userclip3, 3)
USER_CLIPTEST(userclip4, 4)
static void (*(usercliptab[5]))( GLcontext *,
GLvector4f *, GLubyte *,
GLubyte *, GLubyte * ) =
GLvector4f *,
GLfloat *[MAX_CLIP_PLANES],
GLubyte *, GLubyte *, GLubyte * ) =
{
NULL,
NULL,
@@ -214,12 +219,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (ctx->Transform.ClipPlanesEnabled) {
usercliptab[VB->ClipPtr->size]( ctx,
VB->ClipPtr,
store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
if (store->andmask)
return GL_FALSE;
memcpy(VB->ClipDistancePtr, store->clipdistance,
sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
@@ -236,6 +245,7 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_stage_data *store;
GLuint size = VB->Size;
unsigned i;
stage->privatePtr = CALLOC(sizeof(*store));
store = VERTEX_STAGE_DATA(stage);
@@ -247,8 +257,17 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
_mesa_vector4f_alloc( &store->proj, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
for (i = 0; i < MAX_CLIP_PLANES; i++)
store->clipdistance[i] =
(GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
if (!store->clipmask ||
!store->clipdistance[0] ||
!store->clipdistance[1] ||
!store->clipdistance[2] ||
!store->clipdistance[3] ||
!store->clipdistance[4] ||
!store->clipdistance[5] ||
!store->eye.data ||
!store->clip.data ||
!store->proj.data)
@@ -262,10 +281,16 @@ static void dtr( struct tnl_pipeline_stage *stage )
struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
if (store) {
unsigned i;
_mesa_vector4f_free( &store->eye );
_mesa_vector4f_free( &store->clip );
_mesa_vector4f_free( &store->proj );
ALIGN_FREE( store->clipmask );
for (i = 0; i < MAX_CLIP_PLANES; i++)
ALIGN_FREE(store->clipdistance[i]);
FREE(store);
stage->privatePtr = NULL;
stage->run = init_vertex_stage;