gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -207,8 +207,7 @@ the framebuffer to particular RGBA, depth, or stencil values.
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Currently, this does not take into account color or stencil write masks (as
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used by GL), and always clears the whole surfaces (no scissoring as used by
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GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
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only depth or stencil in a combined depth/stencil surface, if the driver
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supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
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only depth or stencil in a combined depth/stencil surface.
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If a surface includes several layers then all layers will be cleared.
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``clear_render_target`` clears a single color rendertarget with the specified
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@@ -61,8 +61,6 @@ The integer capabilities:
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* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
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available. If 0, then the first rendertarget's blend functions affect all
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MRTs.
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* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
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stencil in a combined depth-stencil buffer is supported.
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* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
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layers supported. If 0, the array textures are not supported at all and
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the ARRAY texture targets are invalid.
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