NV fp: Add tracking for NV_fragment_program_option
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@@ -162,6 +162,7 @@ static const struct {
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
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{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
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{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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{ OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
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{ OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
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@@ -2553,6 +2553,7 @@ struct gl_extensions
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GLboolean MESA_texture_signed_rgba;
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GLboolean MESA_texture_signed_rgba;
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GLboolean NV_blend_square;
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GLboolean NV_blend_square;
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GLboolean NV_fragment_program;
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GLboolean NV_fragment_program;
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GLboolean NV_fragment_program_option;
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GLboolean NV_light_max_exponent;
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GLboolean NV_light_max_exponent;
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GLboolean NV_point_sprite;
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GLboolean NV_point_sprite;
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GLboolean NV_texgen_reflection;
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GLboolean NV_texgen_reflection;
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