r600/sfn: lower GS IO
Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7715>
This commit is contained in:
@@ -847,6 +847,13 @@ int r600_shader_from_nir(struct r600_context *rctx,
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NIR_PASS_V(sel->nir, r600_lower_tess_io, (pipe_prim_type)key->tcs.prim_mode);
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NIR_PASS_V(sel->nir, r600_lower_tess_io, (pipe_prim_type)key->tcs.prim_mode);
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}
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}
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if (sel->nir->info.stage == MESA_SHADER_GEOMETRY) {
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NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_out, r600_glsl_type_size,
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nir_lower_io_lower_64bit_to_32);
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NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_in, r600_glsl_type_size,
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nir_lower_io_lower_64bit_to_32);
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}
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if (sel->nir->info.stage == MESA_SHADER_TESS_CTRL ||
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if (sel->nir->info.stage == MESA_SHADER_TESS_CTRL ||
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sel->nir->info.stage == MESA_SHADER_TESS_EVAL) {
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sel->nir->info.stage == MESA_SHADER_TESS_EVAL) {
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NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_in, r600_glsl_type_size,
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NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_in, r600_glsl_type_size,
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@@ -43,9 +43,10 @@ GeometryShaderFromNir::GeometryShaderFromNir(r600_pipe_shader *sh,
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m_offset(0),
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m_offset(0),
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m_next_input_ring_offset(0),
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m_next_input_ring_offset(0),
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m_key(key),
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m_key(key),
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m_num_clip_dist(0),
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m_clip_dist_mask(0),
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m_cur_ring_output(0),
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m_cur_ring_output(0),
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m_gs_tri_strip_adj_fix(false)
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m_gs_tri_strip_adj_fix(false),
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m_input_mask(0)
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{
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{
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sh_info().atomic_base = key.gs.first_atomic_counter;
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sh_info().atomic_base = key.gs.first_atomic_counter;
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}
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}
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@@ -55,26 +56,141 @@ bool GeometryShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var
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return false;
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return false;
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}
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}
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bool GeometryShaderFromNir::do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr)
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bool GeometryShaderFromNir::do_emit_store_deref(UNUSED const nir_variable *out_var, UNUSED nir_intrinsic_instr* instr)
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{
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{
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return false;
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}
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bool GeometryShaderFromNir::emit_store(nir_intrinsic_instr* instr)
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{
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auto location = nir_intrinsic_io_semantics(instr).location;
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auto index = nir_src_as_const_value(instr->src[1]);
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assert(index);
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auto driver_location = nir_intrinsic_base(instr) + index->u32;
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uint32_t write_mask = nir_intrinsic_write_mask(instr);
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uint32_t write_mask = nir_intrinsic_write_mask(instr);
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GPRVector::Swizzle swz = swizzle_from_mask(write_mask);
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GPRVector::Swizzle swz = swizzle_from_mask(write_mask);
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auto out_value = vec_from_nir_with_fetch_constant(instr->src[1], write_mask, swz, true);
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sh_info().output[out_var->data.driver_location].write_mask = write_mask;
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auto out_value = vec_from_nir_with_fetch_constant(instr->src[0], write_mask, swz, true);
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sh_info().output[driver_location].write_mask = write_mask;
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auto ir = new MemRingOutIntruction(cf_mem_ring, mem_write_ind, out_value,
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auto ir = new MemRingOutIntruction(cf_mem_ring, mem_write_ind, out_value,
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4 * out_var->data.driver_location,
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4 * driver_location,
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instr->num_components, m_export_base[0]);
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instr->num_components, m_export_base[0]);
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streamout_data[location] = ir;
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streamout_data[out_var->data.location] = ir;
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return true;
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return true;
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}
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}
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bool GeometryShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
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bool GeometryShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
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{
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{
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return true;
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if (instr->type != nir_instr_type_intrinsic)
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return true;
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nir_intrinsic_instr *ii = nir_instr_as_intrinsic(instr);
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switch (ii->intrinsic) {
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case nir_intrinsic_store_output:
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return process_store_output(ii);
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case nir_intrinsic_load_input:
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case nir_intrinsic_load_per_vertex_input:
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return process_load_input(ii);
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default:
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return true;
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}
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}
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bool GeometryShaderFromNir::process_store_output(nir_intrinsic_instr* instr)
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{
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auto location = nir_intrinsic_io_semantics(instr).location;
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auto index = nir_src_as_const_value(instr->src[1]);
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assert(index);
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auto driver_location = nir_intrinsic_base(instr) + index->u32;
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if (location == VARYING_SLOT_COL0 ||
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location == VARYING_SLOT_COL1 ||
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(location >= VARYING_SLOT_VAR0 &&
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location <= VARYING_SLOT_VAR31) ||
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(location >= VARYING_SLOT_TEX0 &&
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location <= VARYING_SLOT_TEX7) ||
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location == VARYING_SLOT_BFC0 ||
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location == VARYING_SLOT_BFC1 ||
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location == VARYING_SLOT_PNTC ||
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location == VARYING_SLOT_CLIP_VERTEX ||
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location == VARYING_SLOT_CLIP_DIST0 ||
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location == VARYING_SLOT_CLIP_DIST1 ||
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location == VARYING_SLOT_PRIMITIVE_ID ||
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location == VARYING_SLOT_POS ||
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location == VARYING_SLOT_PSIZ ||
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location == VARYING_SLOT_LAYER ||
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location == VARYING_SLOT_VIEWPORT ||
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location == VARYING_SLOT_FOGC) {
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r600_shader_io& io = sh_info().output[driver_location];
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auto semantic = r600_get_varying_semantic(location);
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io.name = semantic.first;
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io.sid = semantic.second;
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evaluate_spi_sid(io);
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if (sh_info().noutput <= driver_location)
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sh_info().noutput = driver_location + 1;
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if (location == VARYING_SLOT_CLIP_DIST0 ||
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location == VARYING_SLOT_CLIP_DIST1) {
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m_clip_dist_mask |= 1 << (location - VARYING_SLOT_CLIP_DIST0);
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}
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if (location == VARYING_SLOT_VIEWPORT) {
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sh_info().vs_out_viewport = 1;
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sh_info().vs_out_misc_write = 1;
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}
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return true;
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}
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return false;
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}
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bool GeometryShaderFromNir::process_load_input(nir_intrinsic_instr* instr)
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{
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auto location = nir_intrinsic_io_semantics(instr).location;
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auto index = nir_src_as_const_value(instr->src[1]);
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assert(index);
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auto driver_location = nir_intrinsic_base(instr) + index->u32;
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if (location == VARYING_SLOT_POS ||
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location == VARYING_SLOT_PSIZ ||
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location == VARYING_SLOT_FOGC ||
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location == VARYING_SLOT_CLIP_VERTEX ||
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location == VARYING_SLOT_CLIP_DIST0 ||
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location == VARYING_SLOT_CLIP_DIST1 ||
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location == VARYING_SLOT_COL0 ||
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location == VARYING_SLOT_COL1 ||
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location == VARYING_SLOT_BFC0 ||
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location == VARYING_SLOT_BFC1 ||
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location == VARYING_SLOT_PNTC ||
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(location >= VARYING_SLOT_VAR0 &&
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location <= VARYING_SLOT_VAR31) ||
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(location >= VARYING_SLOT_TEX0 &&
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location <= VARYING_SLOT_TEX7)) {
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uint64_t bit = 1ull << location;
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if (!(bit & m_input_mask)) {
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r600_shader_io& io = sh_info().input[driver_location];
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auto semantic = r600_get_varying_semantic(location);
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io.name = semantic.first;
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io.sid = semantic.second;
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io.ring_offset = 16 * driver_location;
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++sh_info().ninput;
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m_next_input_ring_offset += 16;
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m_input_mask |= bit;
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}
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return true;
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}
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return false;
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}
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}
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bool GeometryShaderFromNir::do_process_inputs(nir_variable *input)
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bool GeometryShaderFromNir::do_process_inputs(nir_variable *input)
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@@ -141,7 +257,7 @@ bool GeometryShaderFromNir::do_process_outputs(nir_variable *output)
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if (output->data.location == VARYING_SLOT_CLIP_DIST0 ||
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if (output->data.location == VARYING_SLOT_CLIP_DIST0 ||
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output->data.location == VARYING_SLOT_CLIP_DIST1) {
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output->data.location == VARYING_SLOT_CLIP_DIST1) {
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m_num_clip_dist += 4;
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m_clip_dist_mask |= 1 << (output->data.location - VARYING_SLOT_CLIP_DIST0);
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}
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}
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if (output->data.location == VARYING_SLOT_VIEWPORT) {
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if (output->data.location == VARYING_SLOT_VIEWPORT) {
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@@ -230,31 +346,10 @@ void GeometryShaderFromNir::emit_adj_fix()
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m_per_vertex_offsets[i] = adjhelp[i];
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m_per_vertex_offsets[i] = adjhelp[i];
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}
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}
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bool GeometryShaderFromNir::emit_deref_instruction_override(nir_deref_instr* instr)
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{
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if (instr->deref_type == nir_deref_type_array) {
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auto var = get_deref_location(instr->parent);
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ArrayDeref ad = {var, &instr->arr.index};
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assert(instr->dest.is_ssa);
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m_in_array_deref[instr->dest.ssa.index] = ad;
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/* Problem: nir_intrinsice_load_deref tries to lookup the
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* variable, and will not find it, need to override that too */
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return true;
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}
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return false;
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}
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bool GeometryShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
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bool GeometryShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
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{
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{
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switch (instr->intrinsic) {
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switch (instr->intrinsic) {
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case nir_intrinsic_load_deref: {
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auto& src = instr->src[0];
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assert(src.is_ssa);
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auto array = m_in_array_deref.find(src.ssa->index);
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if (array != m_in_array_deref.end())
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return emit_load_from_array(instr, array->second);
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} break;
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case nir_intrinsic_emit_vertex:
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case nir_intrinsic_emit_vertex:
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return emit_vertex(instr, false);
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return emit_vertex(instr, false);
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case nir_intrinsic_end_primitive:
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case nir_intrinsic_end_primitive:
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@@ -263,6 +358,10 @@ bool GeometryShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_in
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return load_preloaded_value(instr->dest, 0, m_primitive_id);
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return load_preloaded_value(instr->dest, 0, m_primitive_id);
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case nir_intrinsic_load_invocation_id:
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case nir_intrinsic_load_invocation_id:
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return load_preloaded_value(instr->dest, 0, m_invocation_id);
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return load_preloaded_value(instr->dest, 0, m_invocation_id);
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case nir_intrinsic_store_output:
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return emit_store(instr);
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case nir_intrinsic_load_per_vertex_input:
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return emit_load_per_vertex_input(instr);
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default:
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default:
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;
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;
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}
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}
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@@ -292,22 +391,22 @@ bool GeometryShaderFromNir::emit_vertex(nir_intrinsic_instr* instr, bool cut)
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return true;
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return true;
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}
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}
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bool GeometryShaderFromNir::emit_load_from_array(nir_intrinsic_instr* instr,
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bool GeometryShaderFromNir::emit_load_per_vertex_input(nir_intrinsic_instr* instr)
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const ArrayDeref& array_deref)
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{
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{
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auto dest = vec_from_nir(instr->dest, instr->num_components);
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auto dest = vec_from_nir(instr->dest, instr->num_components);
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auto literal_index = nir_src_as_const_value(*array_deref.index);
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auto literal_index = nir_src_as_const_value(instr->src[0]);
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if (!literal_index) {
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if (!literal_index) {
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sfn_log << SfnLog::err << "GS: Indirect input addressing not (yet) supported\n";
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sfn_log << SfnLog::err << "GS: Indirect input addressing not (yet) supported\n";
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return false;
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return false;
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}
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}
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assert(literal_index->u32 < 6);
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assert(literal_index->u32 < 6);
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assert(nir_intrinsic_io_semantics(instr).num_slots == 1);
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PValue addr = m_per_vertex_offsets[literal_index->u32];
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PValue addr = m_per_vertex_offsets[literal_index->u32];
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auto fetch = new FetchInstruction(vc_fetch, no_index_offset, dest, addr,
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auto fetch = new FetchInstruction(vc_fetch, no_index_offset, dest, addr,
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16 * array_deref.var->data.driver_location,
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16 * nir_intrinsic_base(instr),
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R600_GS_RING_CONST_BUFFER, PValue(), bim_none, true);
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R600_GS_RING_CONST_BUFFER, PValue(), bim_none, true);
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emit_instruction(fetch);
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emit_instruction(fetch);
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return true;
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return true;
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@@ -315,9 +414,10 @@ bool GeometryShaderFromNir::emit_load_from_array(nir_intrinsic_instr* instr,
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void GeometryShaderFromNir::do_finalize()
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void GeometryShaderFromNir::do_finalize()
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{
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{
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if (m_num_clip_dist) {
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if (m_clip_dist_mask) {
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sh_info().cc_dist_mask = (1 << m_num_clip_dist) - 1;
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int num_clip_dist = 4 * util_bitcount(m_clip_dist_mask);
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sh_info().clip_dist_write = (1 << m_num_clip_dist) - 1;
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sh_info().cc_dist_mask = (1 << num_clip_dist) - 1;
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sh_info().clip_dist_write = (1 << num_clip_dist) - 1;
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}
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}
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}
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}
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@@ -36,26 +36,28 @@ class GeometryShaderFromNir : public VertexStage
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{
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{
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public:
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public:
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GeometryShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key, enum chip_class chip_class);
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GeometryShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key, enum chip_class chip_class);
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bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) override;
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bool do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr) override;
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bool scan_sysvalue_access(nir_instr *instr) override;
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bool scan_sysvalue_access(nir_instr *instr) override;
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PValue primitive_id() override {return m_primitive_id;}
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PValue primitive_id() override {return m_primitive_id;}
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private:
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private:
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struct ArrayDeref {
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bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) override;
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const nir_variable *var;
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bool do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr) override;
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const nir_src *index;
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};
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bool do_process_inputs(nir_variable *input) override;
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bool do_process_inputs(nir_variable *input) override;
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bool do_allocate_reserved_registers() override;
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bool do_allocate_reserved_registers() override;
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bool do_process_outputs(nir_variable *output) override;
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bool do_process_outputs(nir_variable *output) override;
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bool emit_deref_instruction_override(nir_deref_instr* instr) override;
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bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) override;
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bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) override;
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bool emit_load_from_array(nir_intrinsic_instr* instr, const ArrayDeref& array_deref);
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bool emit_vertex(nir_intrinsic_instr* instr, bool cut);
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bool emit_vertex(nir_intrinsic_instr* instr, bool cut);
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void emit_adj_fix();
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void emit_adj_fix();
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bool process_store_output(nir_intrinsic_instr* instr);
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||||||
|
bool process_load_input(nir_intrinsic_instr* instr);
|
||||||
|
|
||||||
|
bool emit_store(nir_intrinsic_instr* instr);
|
||||||
|
bool emit_load_per_vertex_input(nir_intrinsic_instr* instr);
|
||||||
|
|
||||||
void do_finalize() override;
|
void do_finalize() override;
|
||||||
|
|
||||||
r600_pipe_shader *m_pipe_shader;
|
r600_pipe_shader *m_pipe_shader;
|
||||||
@@ -67,13 +69,13 @@ private:
|
|||||||
PValue m_export_base[4];
|
PValue m_export_base[4];
|
||||||
bool m_first_vertex_emitted;
|
bool m_first_vertex_emitted;
|
||||||
|
|
||||||
std::map<unsigned, ArrayDeref> m_in_array_deref;
|
|
||||||
int m_offset;
|
int m_offset;
|
||||||
int m_next_input_ring_offset;
|
int m_next_input_ring_offset;
|
||||||
r600_shader_key m_key;
|
r600_shader_key m_key;
|
||||||
int m_num_clip_dist;
|
int m_clip_dist_mask;
|
||||||
unsigned m_cur_ring_output;
|
unsigned m_cur_ring_output;
|
||||||
bool m_gs_tri_strip_adj_fix;
|
bool m_gs_tri_strip_adj_fix;
|
||||||
|
uint64_t m_input_mask;
|
||||||
|
|
||||||
std::map<int, MemRingOutIntruction *> streamout_data;
|
std::map<int, MemRingOutIntruction *> streamout_data;
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user