panfrost: Stop passing a depth > 1 when creating 2D textures

The depth field is ignored if dim != 3D, but it's a bit confusing.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
This commit is contained in:
Boris Brezillon
2021-03-26 19:12:39 +01:00
committed by Marge Bot
parent 5d7c244c07
commit efcb1e494b

View File

@@ -337,8 +337,7 @@ midgard_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
};
panfrost_new_texture(pool->dev, image->layout, texture.cpu,
image->width0, image->height0,
MAX2(image->nr_samples, 1), 1,
image->width0, image->height0, 1, 1,
image->format, MALI_TEXTURE_DIMENSION_2D,
image->first_level, image->last_level,
0, 0,
@@ -513,8 +512,7 @@ bifrost_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
};
panfrost_new_texture(pool->dev, image->layout, texture.cpu,
image->width0, image->height0,
MAX2(image->nr_samples, 1), 1,
image->width0, image->height0, 1, 1,
image->format, MALI_TEXTURE_DIMENSION_2D,
image->first_level, image->last_level,
0, 0,