panfrost: Stop passing a depth > 1 when creating 2D textures
The depth field is ignored if dim != 3D, but it's a bit confusing. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
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@@ -337,8 +337,7 @@ midgard_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
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};
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panfrost_new_texture(pool->dev, image->layout, texture.cpu,
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image->width0, image->height0,
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MAX2(image->nr_samples, 1), 1,
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image->width0, image->height0, 1, 1,
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image->format, MALI_TEXTURE_DIMENSION_2D,
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image->first_level, image->last_level,
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0, 0,
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@@ -513,8 +512,7 @@ bifrost_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
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};
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panfrost_new_texture(pool->dev, image->layout, texture.cpu,
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image->width0, image->height0,
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MAX2(image->nr_samples, 1), 1,
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image->width0, image->height0, 1, 1,
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image->format, MALI_TEXTURE_DIMENSION_2D,
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image->first_level, image->last_level,
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0, 0,
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