iris: Enable geometry distribution
Using recommended values based on performance studies across a range of workloads. Rework: * Always enable geometry distribution * Set ListCutIndexEnable if primitive restart is enabled * Set distribution mode based on TEEnable v2: - Flag missing IRIS_DIRTY_VFG bit (Ken) Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12091>
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@@ -2844,10 +2844,13 @@ static void
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iris_bind_tes_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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struct iris_screen *screen = (struct iris_screen *) ctx->screen;
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const struct intel_device_info *devinfo = &screen->devinfo;
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/* Enabling/disabling optional stages requires a URB reconfiguration. */
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if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
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ice->state.dirty |= IRIS_DIRTY_URB;
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ice->state.dirty |= IRIS_DIRTY_URB | (devinfo->verx10 >= 125 ?
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IRIS_DIRTY_VFG : 0);
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bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
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}
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