mesa: use gl_vert_attrib enum type in more places
Slightly better readbility. Reviewed-by: Gert Wollny <gw.fossdev@gmail.com>
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@@ -231,7 +231,7 @@ _mesa_reference_vao_(struct gl_context *ctx,
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static void
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init_array(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index, GLint size, GLint type)
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gl_vert_attrib index, GLint size, GLint type)
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{
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assert(index < ARRAY_SIZE(vao->VertexAttrib));
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struct gl_array_attributes *array = &vao->VertexAttrib[index];
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@@ -132,7 +132,7 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
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static void
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vertex_attrib_binding(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint attribIndex,
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gl_vert_attrib attribIndex,
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GLuint bindingIndex)
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{
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struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
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@@ -294,7 +294,7 @@ get_array_format(const struct gl_context *ctx, GLint sizeMax, GLint *size)
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void
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_mesa_update_array_format(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint attrib, GLint size, GLenum type,
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gl_vert_attrib attrib, GLint size, GLenum type,
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GLenum format, GLboolean normalized,
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GLboolean integer, GLboolean doubles,
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GLuint relativeOffset)
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@@ -1063,7 +1063,7 @@ _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
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void
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_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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unsigned attrib)
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gl_vert_attrib attrib)
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{
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assert(attrib >= VERT_ATTRIB_GENERIC0);
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assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
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@@ -1965,7 +1965,7 @@ _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
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const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
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struct gl_vertex_array_object * const vao = ctx->Array.VAO;
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assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
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@@ -1996,7 +1996,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
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const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
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struct gl_vertex_array_object * const vao = ctx->Array.VAO;
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if (!ctx->Extensions.ARB_instanced_arrays) {
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@@ -2856,7 +2856,7 @@ _mesa_print_arrays(struct gl_context *ctx)
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fprintf(stderr, "Array Object %u\n", vao->Name);
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unsigned i;
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gl_vert_attrib i;
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for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
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const struct gl_array_attributes *array = &vao->VertexAttrib[i];
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if (!array->Enabled)
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@@ -96,7 +96,7 @@ _mesa_set_drawing_arrays(struct gl_context *ctx,
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extern void
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_mesa_update_array_format(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint attrib, GLint size, GLenum type,
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gl_vert_attrib attrib, GLint size, GLenum type,
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GLenum format, GLboolean normalized,
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GLboolean integer, GLboolean doubles,
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GLuint relativeOffset);
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@@ -104,7 +104,7 @@ _mesa_update_array_format(struct gl_context *ctx,
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extern void
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_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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unsigned attrib);
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gl_vert_attrib attrib);
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extern void
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_mesa_bind_vertex_buffer(struct gl_context *ctx,
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