st/mesa: add double input support including lowering (v3.1)
This takes a different approach to previously, we cannot index into the inputMapping with anything but the mesa attribute index, so we can't use the just add one to index trick, we need more info to add one to it after we've mapped the input. (Fixed copy propgation and cleaned up a little) v2: drop float64 format check, just attr->Doubles. merge enable patch. v3: cleanup code a bit. v3.1: minor review fixups (comment, newline) (Ilia) Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -194,6 +194,11 @@ st_prepare_vertex_program(struct gl_context *ctx,
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stvp->input_to_index[attr] = stvp->num_inputs;
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stvp->index_to_input[stvp->num_inputs] = attr;
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stvp->num_inputs++;
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if ((stvp->Base.Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
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/* add placeholder for second part of a double attribute */
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stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
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stvp->num_inputs++;
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}
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}
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}
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/* bit of a hack, presetup potentially unused edgeflag input */
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