nir: Return progress from nir_convert_from_ssa().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -2588,7 +2588,7 @@ void nir_convert_loop_to_lcssa(nir_loop *loop);
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* registers. If false, convert all values (even those not involved in a phi
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* node) to registers.
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*/
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void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
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bool nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
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bool nir_lower_phis_to_regs_block(nir_block *block);
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bool nir_lower_ssa_defs_to_regs_block(nir_block *block);
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@@ -41,6 +41,7 @@ struct from_ssa_state {
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bool phi_webs_only;
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struct hash_table *merge_node_table;
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nir_instr *instr;
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bool progress;
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};
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/* Returns true if a dominates b */
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@@ -503,6 +504,7 @@ rewrite_ssa_def(nir_ssa_def *def, void *void_state)
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nir_instr *parent_instr = def->parent_instr;
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nir_instr_remove(parent_instr);
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ralloc_steal(state->dead_ctx, parent_instr);
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state->progress = true;
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return true;
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}
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@@ -514,14 +516,14 @@ rewrite_ssa_def(nir_ssa_def *def, void *void_state)
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nir_dest *dest = exec_node_data(nir_dest, def, ssa);
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nir_instr_rewrite_dest(state->instr, dest, nir_dest_for_reg(reg));
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state->progress = true;
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return true;
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}
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/* Resolves ssa definitions to registers. While we're at it, we also
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* remove phi nodes.
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*/
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static bool
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static void
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resolve_registers_block(nir_block *block, struct from_ssa_state *state)
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{
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nir_foreach_instr_safe(instr, block) {
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@@ -531,11 +533,10 @@ resolve_registers_block(nir_block *block, struct from_ssa_state *state)
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if (instr->type == nir_instr_type_phi) {
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nir_instr_remove(instr);
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ralloc_steal(state->dead_ctx, instr);
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state->progress = true;
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}
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}
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state->instr = NULL;
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return true;
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}
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static void
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@@ -756,7 +757,7 @@ resolve_parallel_copies_block(nir_block *block, struct from_ssa_state *state)
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return true;
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}
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static void
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static bool
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nir_convert_from_ssa_impl(nir_function_impl *impl, bool phi_webs_only)
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{
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struct from_ssa_state state;
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@@ -766,6 +767,7 @@ nir_convert_from_ssa_impl(nir_function_impl *impl, bool phi_webs_only)
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state.phi_webs_only = phi_webs_only;
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state.merge_node_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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state.progress = false;
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nir_foreach_block(block, impl) {
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add_parallel_copy_to_end_of_block(block, state.dead_ctx);
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@@ -804,15 +806,20 @@ nir_convert_from_ssa_impl(nir_function_impl *impl, bool phi_webs_only)
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/* Clean up dead instructions and the hash tables */
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_mesa_hash_table_destroy(state.merge_node_table, NULL);
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ralloc_free(state.dead_ctx);
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return state.progress;
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}
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void
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bool
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nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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nir_convert_from_ssa_impl(function->impl, phi_webs_only);
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progress |= nir_convert_from_ssa_impl(function->impl, phi_webs_only);
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}
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return progress;
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}
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