intel: Drop the last uses of a mem_ctx in nir_builder_init_simple_shader().
These two consumers were the only ones out of the ~65 calls to init_simple_shader, so there's a pretty clear consensus on how to allocate simple shaders. I suspect that actually these would be just fine with b.shader being the mem_ctx, but that would take a bit more rework. Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
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@@ -29,7 +29,8 @@ blorp_nir_init_shader(nir_builder *b,
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gl_shader_stage stage,
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const char *name)
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{
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*b = nir_builder_init_simple_shader(mem_ctx, stage, NULL);
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*b = nir_builder_init_simple_shader(NULL, stage, NULL);
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ralloc_adopt(mem_ctx, b->shader);
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if (name != NULL)
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b->shader->info.name = ralloc_strdup(b->shader, name);
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if (stage == MESA_SHADER_FRAGMENT)
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@@ -1475,8 +1475,9 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
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const nir_shader_compiler_options *options,
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const struct brw_tcs_prog_key *key)
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{
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nir_builder b = nir_builder_init_simple_shader(mem_ctx, MESA_SHADER_TESS_CTRL,
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nir_builder b = nir_builder_init_simple_shader(NULL, MESA_SHADER_TESS_CTRL,
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options);
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ralloc_adopt(mem_ctx, b.shader);
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nir_shader *nir = b.shader;
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nir_variable *var;
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nir_intrinsic_instr *load;
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