agx,asahi: Implement nir_intrinsic_load_texture_base_agx

Save off what we pass to BIND_TEXTURE.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
This commit is contained in:
Alyssa Rosenzweig
2022-09-09 17:00:47 -04:00
committed by Marge Bot
parent 7371803f14
commit ef31dceee8
5 changed files with 32 additions and 12 deletions

View File

@@ -628,6 +628,10 @@ agx_emit_intrinsic(agx_builder *b, nir_intrinsic_instr *instr)
case nir_intrinsic_load_back_face_agx:
return agx_get_sr_to(b, dst, AGX_SR_BACKFACING);
case nir_intrinsic_load_texture_base_agx:
return agx_mov_to(b, dst, agx_indexed_sysval(b->shader,
AGX_PUSH_TEXTURE_BASE, AGX_SIZE_64, 0, 4));
case nir_intrinsic_load_vertex_id:
return agx_mov_to(b, dst, agx_abs(agx_register(10, AGX_SIZE_32)));