agx,asahi: Implement nir_intrinsic_load_texture_base_agx
Save off what we pass to BIND_TEXTURE. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
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@@ -628,6 +628,10 @@ agx_emit_intrinsic(agx_builder *b, nir_intrinsic_instr *instr)
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case nir_intrinsic_load_back_face_agx:
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return agx_get_sr_to(b, dst, AGX_SR_BACKFACING);
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case nir_intrinsic_load_texture_base_agx:
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return agx_mov_to(b, dst, agx_indexed_sysval(b->shader,
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AGX_PUSH_TEXTURE_BASE, AGX_SIZE_64, 0, 4));
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case nir_intrinsic_load_vertex_id:
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return agx_mov_to(b, dst, agx_abs(agx_register(10, AGX_SIZE_32)));
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