mesa: add delete_vertex_arrays() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-07-18 18:17:35 +02:00
parent 4b0a33d233
commit ef22651d7e

View File

@@ -466,17 +466,11 @@ _mesa_BindVertexArray(GLuint id)
* \param n Number of array objects to delete.
* \param ids Array of \c n array object IDs.
*/
void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
static void
delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
return;
}
for (i = 0; i < n; i++) {
struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
@@ -488,7 +482,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
* becomes current."
*/
if (obj == ctx->Array.VAO)
_mesa_BindVertexArray(0);
_mesa_BindVertexArray_no_error(0);
/* The ID is immediately freed for re-use */
_mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
@@ -505,6 +499,20 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
}
void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
return;
}
delete_vertex_arrays(ctx, n, ids);
}
/**
* Generate a set of unique array object IDs and store them in \c arrays.
* Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()