glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: <thomashelland90@gmail.com>
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119
src/compiler/glsl/opt_swizzle.cpp
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119
src/compiler/glsl/opt_swizzle.cpp
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file opt_swizzle.cpp
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* Optimize swizzle operations.
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*
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* First, compact a sequence of swizzled swizzles into a single swizzle.
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*
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* If the final resulting swizzle doesn't change the order or count of
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* components, then remove the swizzle so that other optimization passes see
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* the value behind it.
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*/
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#include "ir.h"
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#include "ir_visitor.h"
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#include "ir_rvalue_visitor.h"
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#include "compiler/glsl_types.h"
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namespace {
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class ir_opt_swizzle_visitor : public ir_rvalue_visitor {
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public:
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ir_opt_swizzle_visitor()
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{
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this->progress = false;
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}
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void handle_rvalue(ir_rvalue **rvalue);
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bool progress;
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};
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} /* unnamed namespace */
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void
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ir_opt_swizzle_visitor::handle_rvalue(ir_rvalue **rvalue)
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{
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if (!*rvalue)
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return;
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ir_swizzle *swiz = (*rvalue)->as_swizzle();
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if (!swiz)
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return;
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ir_swizzle *swiz2;
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while ((swiz2 = swiz->val->as_swizzle()) != NULL) {
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int mask2[4];
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memset(&mask2, 0, sizeof(mask2));
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if (swiz2->mask.num_components >= 1)
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mask2[0] = swiz2->mask.x;
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if (swiz2->mask.num_components >= 2)
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mask2[1] = swiz2->mask.y;
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if (swiz2->mask.num_components >= 3)
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mask2[2] = swiz2->mask.z;
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if (swiz2->mask.num_components >= 4)
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mask2[3] = swiz2->mask.w;
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if (swiz->mask.num_components >= 1)
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swiz->mask.x = mask2[swiz->mask.x];
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if (swiz->mask.num_components >= 2)
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swiz->mask.y = mask2[swiz->mask.y];
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if (swiz->mask.num_components >= 3)
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swiz->mask.z = mask2[swiz->mask.z];
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if (swiz->mask.num_components >= 4)
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swiz->mask.w = mask2[swiz->mask.w];
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swiz->val = swiz2->val;
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this->progress = true;
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}
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if (swiz->type != swiz->val->type)
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return;
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int elems = swiz->val->type->vector_elements;
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if (swiz->mask.x != 0)
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return;
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if (elems >= 2 && swiz->mask.y != 1)
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return;
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if (elems >= 3 && swiz->mask.z != 2)
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return;
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if (elems >= 4 && swiz->mask.w != 3)
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return;
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this->progress = true;
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*rvalue = swiz->val;
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}
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bool
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optimize_swizzles(exec_list *instructions)
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{
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ir_opt_swizzle_visitor v;
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visit_list_elements(&v, instructions);
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return v.progress;
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}
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