anv: Add support for scratch on XeHP

Rework:
 * Jordan: Handle per_thread_scratch==0 in anv_scratch_pool_get_surf
 * Jordan: Update subslices in anv_scratch_pool_alloc
 * Jason: Clean up the patch a bit

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
This commit is contained in:
Jason Ekstrand
2020-10-20 16:11:45 -05:00
committed by Marge Bot
parent ae18e1e707
commit eeeea5cb87
3 changed files with 102 additions and 8 deletions

View File

@@ -1420,6 +1420,13 @@ anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool
anv_device_release_bo(device, pool->bos[i][s]);
}
}
for (unsigned i = 0; i < 16; i++) {
if (pool->surf_states[i].map != NULL) {
anv_state_pool_free(&device->surface_state_pool,
pool->surf_states[i]);
}
}
}
struct anv_bo *
@@ -1433,13 +1440,22 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
assert(scratch_size_log2 < 16);
assert(stage < ARRAY_SIZE(pool->bos));
const struct intel_device_info *devinfo = &device->info;
/* On GFX version 12.5, scratch access changed to a surface-based model.
* Instead of each shader type having its own layout based on IDs passed
* from the relevant fixed-function unit, all scratch access is based on
* thread IDs like it always has been for compute.
*/
if (devinfo->verx10 >= 125)
stage = MESA_SHADER_COMPUTE;
struct anv_bo *bo = p_atomic_read(&pool->bos[scratch_size_log2][stage]);
if (bo != NULL)
return bo;
const struct intel_device_info *devinfo = &device->info;
unsigned subslices = MAX2(device->physical->subslice_total, 1);
/* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
@@ -1456,7 +1472,9 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
* For, Gfx11+, scratch space allocation is based on the number of threads
* in the base configuration.
*/
if (devinfo->ver == 12)
if (devinfo->verx10 == 125)
subslices = 32;
else if (devinfo->ver == 12)
subslices = (devinfo->is_dg1 || devinfo->gt == 2 ? 6 : 2);
else if (devinfo->ver == 11)
subslices = 8;
@@ -1552,6 +1570,50 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
}
}
uint32_t
anv_scratch_pool_get_surf(struct anv_device *device,
struct anv_scratch_pool *pool,
unsigned per_thread_scratch)
{
if (per_thread_scratch == 0)
return 0;
unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
assert(scratch_size_log2 < 16);
uint32_t surf = p_atomic_read(&pool->surfs[scratch_size_log2]);
if (surf > 0)
return surf;
struct anv_bo *bo =
anv_scratch_pool_alloc(device, pool, MESA_SHADER_COMPUTE,
per_thread_scratch);
struct anv_address addr = { .bo = bo };
struct anv_state state =
anv_state_pool_alloc(&device->surface_state_pool,
device->isl_dev.ss.size, 64);
isl_buffer_fill_state(&device->isl_dev, state.map,
.address = anv_address_physical(addr),
.size_B = bo->size,
.mocs = anv_mocs(device, bo, 0),
.format = ISL_FORMAT_RAW,
.swizzle = ISL_SWIZZLE_IDENTITY,
.stride_B = per_thread_scratch,
.is_scratch = true);
uint32_t current = p_atomic_cmpxchg(&pool->surfs[scratch_size_log2],
0, state.offset);
if (current) {
anv_state_pool_free(&device->surface_state_pool, state);
return current;
} else {
pool->surf_states[scratch_size_log2] = state;
return state.offset;
}
}
VkResult
anv_bo_cache_init(struct anv_bo_cache *cache)
{

View File

@@ -823,6 +823,8 @@ void anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo);
struct anv_scratch_pool {
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
struct anv_bo *bos[16][MESA_SHADER_STAGES];
uint32_t surfs[16];
struct anv_state surf_states[16];
};
void anv_scratch_pool_init(struct anv_device *device,
@@ -833,6 +835,9 @@ struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
struct anv_scratch_pool *pool,
gl_shader_stage stage,
unsigned per_thread_scratch);
uint32_t anv_scratch_pool_get_surf(struct anv_device *device,
struct anv_scratch_pool *pool,
unsigned per_thread_scratch);
/** Implements a BO cache that ensures a 1-1 mapping of GEM BOs to anv_bos */
struct anv_bo_cache {

View File

@@ -1703,7 +1703,7 @@ get_sampler_count(const struct anv_shader_bin *bin)
return MIN2(count_by_4, 4);
}
static struct anv_address
static UNUSED struct anv_address
get_scratch_address(struct anv_pipeline *pipeline,
gl_shader_stage stage,
const struct anv_shader_bin *bin)
@@ -1716,12 +1716,21 @@ get_scratch_address(struct anv_pipeline *pipeline,
};
}
static uint32_t
static UNUSED uint32_t
get_scratch_space(const struct anv_shader_bin *bin)
{
return ffs(bin->prog_data->total_scratch / 2048);
}
static UNUSED uint32_t
get_scratch_surf(struct anv_pipeline *pipeline,
const struct anv_shader_bin *bin)
{
return anv_scratch_pool_get_surf(pipeline->device,
&pipeline->device->scratch_pool,
bin->prog_data->total_scratch) >> 4;
}
static void
emit_3dstate_vs(struct anv_graphics_pipeline *pipeline)
{
@@ -1792,9 +1801,13 @@ emit_3dstate_vs(struct anv_graphics_pipeline *pipeline)
vs_prog_data->base.cull_distance_mask;
#endif
#if GFX_VERx10 >= 125
vs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, vs_bin);
#else
vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
vs.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_VERTEX, vs_bin);
#endif
}
}
@@ -1849,10 +1862,13 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
tcs_prog_data->base.base.dispatch_grf_start_reg >> 5;
#endif
#if GFX_VERx10 >= 125
hs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, tcs_bin);
#else
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
hs.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
#endif
#if GFX_VER == 12
/* Patch Count threshold specifies the maximum number of patches that
@@ -1930,9 +1946,13 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
tes_prog_data->base.cull_distance_mask;
#endif
#if GFX_VERx10 >= 125
ds.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, tes_bin);
#else
ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
ds.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_TESS_EVAL, tes_bin);
#endif
}
}
@@ -1998,9 +2018,13 @@ emit_3dstate_gs(struct anv_graphics_pipeline *pipeline)
gs_prog_data->base.cull_distance_mask;
#endif
#if GFX_VERx10 >= 125
gs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, gs_bin);
#else
gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
gs.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin);
#endif
}
}
@@ -2266,9 +2290,13 @@ emit_3dstate_ps(struct anv_graphics_pipeline *pipeline,
ps.DispatchGRFStartRegisterForConstantSetupData2 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
#if GFX_VERx10 >= 125
ps.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, fs_bin);
#else
ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
ps.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin);
#endif
}
}
@@ -2558,8 +2586,7 @@ emit_compute_state(struct anv_compute_pipeline *pipeline,
anv_batch_emit(&pipeline->base.batch, GENX(CFE_STATE), cfe) {
cfe.MaximumNumberofThreads =
devinfo->max_cs_threads * subslices - 1;
/* TODO: Enable gfx12-hp scratch support*/
assert(get_scratch_space(cs_bin) == 0);
cfe.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, cs_bin);
}
}