glsl: add warning-test
It executes compiler-glsl on all the available shaders, and it checks that the outcome is the expected. Bash code based on the already existing optimization-test v2: rebasing: use --version option Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -35,7 +35,8 @@ TESTS += glsl/glcpp/tests/glcpp-test \
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glsl/tests/general-ir-test \
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glsl/tests/optimization-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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glsl/tests/uniform-initializer-test \
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glsl/tests/warnings-test
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TESTS_ENVIRONMENT= \
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export PYTHON2=$(PYTHON2); \
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31
src/compiler/glsl/tests/warnings-test
Executable file
31
src/compiler/glsl/tests/warnings-test
Executable file
@@ -0,0 +1,31 @@
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#!/usr/bin/env bash
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# Execute several shaders, and check that the InfoLog outcome is the expected.
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compiler=./glsl_compiler
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total=0
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pass=0
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echo "====== Testing compilation output ======"
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for test in `find . -iname '*.vert'`; do
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echo -n "Testing $test..."
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$compiler --just-log --version 150 "$test" > "$test.out" 2>&1
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total=$((total+1))
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if diff "$test.expected" "$test.out" >/dev/null 2>&1; then
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echo "PASS"
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pass=$((pass+1))
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else
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echo "FAIL"
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diff "$test.expected" "$test.out"
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fi
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done
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echo ""
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echo "$pass/$total tests returned correct results"
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echo ""
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if [[ $pass == $total ]]; then
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exit 0
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else
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exit 1
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fi
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