Replace gl_frag_attrib enum with gl_varying_slot.

This patch makes the following search-and-replace changes:

gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2013-02-23 09:00:58 -08:00
parent f117abe664
commit eed6baf762
72 changed files with 727 additions and 790 deletions

View File

@@ -87,7 +87,7 @@ is_passthrough_program(const struct gl_fragment_program *prog)
inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
inst[0].SrcReg[0].File == PROGRAM_INPUT &&
inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
inst[0].SrcReg[0].Index == VARYING_SLOT_COL0 &&
inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
return GL_TRUE;
}
@@ -233,7 +233,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 0;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
@@ -242,7 +242,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_COL0;
ic++;
}
@@ -253,7 +253,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 1;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
@@ -264,7 +264,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
assert(ic == p->NumInstructions);
p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
p->InputsRead = VARYING_BIT_TEX0 | VARYING_BIT_COL0;
p->OutputsWritten = 0;
if (write_depth) {
p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);