docs: add some missing stuff to sourcetree.rst

I alphabetised some lists, but did not attempt to fix the inconsistent
formatting.

v2: added more info
v3: rework for the new format

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5367>
This commit is contained in:
Miklós Máté
2020-07-09 00:39:15 +02:00
committed by Marge Bot
parent 27b09d293b
commit ee99a7a1cf

View File

@@ -31,11 +31,28 @@ each directory.
- **main** - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
- **freedreno** - Adreno-specific sources
- **fdl** - mipmap layout manager
- **vulkan** - Turnip is a Vulkan implementation for
Qualcomm Adreno
- **gbm** - Generic Buffer Manager is a memory allocator for
device buffers
- **intel** - Intel-specific sources
- **blorp** - BLit Or Resolve Pass is a blit and HiZ resolve framework
- **vulkan** - Anvil is a Vulkan implementation for Intel gen 7
(Ivy Bridge) and newer
- **mapi** - Mesa APIs
- **glapi** - OpenGL API dispatch layer. This is where all the GL
entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
- **glapi** - OpenGL API dispatch layer. This is where all the GL
entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
- **mesa** - Main Mesa sources
- **main** - The core Mesa code (mainly state management)
@@ -47,13 +64,14 @@ each directory.
- **common** - code shared by all DRI drivers
- **i915** - driver for Intel i915/i945
- **i965** - driver for Intel i965
- **nouveau** - driver for nVidia nv04/nv10/nv20
- **radeon** - driver for ATI R100
- **r200** - driver for ATI R200
- XXX more
- **swrast** - software rasterizer driver that uses the
swrast module
- **x11** - Xlib-based software driver
- **osmesa** - off-screen software driver
- XXX more
- **math** - vertex array translation and transformation code
(not used with Gallium)
@@ -90,22 +108,34 @@ each directory.
interfaces
- **drivers** - Gallium3D device drivers
- **etnaviv** - Driver for Vivante.
- **freedreno** - Driver for Qualcomm Adreno.
- **i915** - Driver for Intel i915/i945.
- **iris** - Driver for Intel gen 8 (Broadwell) and newer.
- **lima** - Driver for ARM Mali-400 (Utgard) series.
- **llvmpipe** - Software driver using LLVM for runtime code
generation.
- **nouveau** - Driver for NVIDIA GPUs.
- **panfrost** - Driver for ARM Mali Txxx (Midgard) and
Gxx (Bifrost) GPUs.
- **radeon** - Shared module for the r600 and radeonsi
drivers.
- **radeonsi** - Driver for AMD Southern Island.
- **r300** - Driver for ATI R300 - R500.
- **r600** - Driver for ATI/AMD R600 - Northern Island.
- **r600** - Driver for ATI/AMD R600 - Northern Island (Terascale).
- **radeonsi** - Driver for AMD Southern Island and newer (GCN, RDNA).
- **softpipe** - Software reference driver.
- **svga** - Driver for VMware's SVGA virtual GPU.
- **trace** - Driver for tracing Gallium calls.
- XXX more
- **swr** - Software driver with massively parellel vertex processing.
- **tegra** - Driver for NVIDIA Tegra GPUs.
- **v3d** - Driver for Broadcom VideoCore 5 and newer.
- **vc4** - Driver for Broadcom VideoCore 4.
- **virgl** - Driver for Virtio virtual GPU of QEMU.
- **zink** - Driver that uses Vulkan for rendering.
- **auxiliary** - Gallium support code
- **cso_cache** - Constant State Objects Cache. Used to filter
out redundant state changes between frontends and drivers.
- **draw** - Software vertex processing and primitive assembly
module. This includes vertex program execution, clipping,
culling and optional stages for drawing wide lines, stippled
@@ -113,16 +143,17 @@ each directory.
for use by drivers for hardware that does not have vertex
shaders. Geometry shaders will also be implemented in this
module.
- **cso_cache** - Constant State Objects Cache. Used to filter
out redundant state changes between frontends and drivers.
- **gallivm** - LLVM module for Gallium. For LLVM-based
compilation, optimization and code generation for TGSI
shaders. Incomplete.
- **hud** - Heads-Up Display, an overlay showing GPU statistics
- **pipebuffer** - utility module for managing buffers
- **rbug** - Gallium remote debug utility
- **rtasm** - run-time assembly/machine code generation.
Currently there's run-time code generation for x86/SSE,
PowerPC and Cell SPU.
- **tessellator**- used by software drivers to implement
tessellation shaders
- **tgsi** - TG Shader Infrastructure. Code for encoding,
manipulating and interpreting GPU programs.
- **translate** - module for translating vertex data from one
@@ -130,29 +161,51 @@ each directory.
- **util** - assorted utilities for arithmetic, hashing,
surface creation, memory management, 2D blitting, simple
rendering, etc.
- **vl** - utility code for video decode/encode
- XXX more
- **frontends** -
- **frontends** - These implement various libraries using the
device drivers
- **clover** - OpenCL frontend
- **dri** - Meta frontend for DRI drivers
- **dri** - Meta frontend for DRI drivers, see mesa/state_tracker
- **glx** - Meta frontend for GLX
- **hgl** - Haiku OpenGL
- **nine** - D3D9 frontend, see targets/d3dadapter9
- **omx** - OpenMAX Bellagio frontend
- **osmesa** - Off-screen OpenGL rendering library
- **va** - VA-API frontend
- **vdpau** - VDPAU frontend
- **wgl** - Windows WGL frontend
- **xa** - XA frontend
- **xvmc** - XvMC frontend
- **vdpau** - VDPAU frontend
- **va** - VA-API frontend
- **omx_bellagio** - OpenMAX Bellagio frontend
- **winsys** -
- **winsys** - The device drivers are platform-independent, the
winsys connects them to various platforms. There is usually one winsys
per device family, and within the winsys directory there can be
multiple flavors connecting to different platforms.
- **drm** -
- **gdi** -
- **xlib** -
- **drm** - Direct Rendering Manager on Linux
- **gdi** - Windows
- **xlib** - indirect rendering on X Window System
- XXX more
- **glx** - The GLX library code for building libGL using DRI
- **targets** - These control how the Gallium code is compiled into
different libraries. Each of these roughly corresponds to one frontend.
- **d3dadapter9** - d3dadapter9.so for Wine
- **dri** - libgallium_dri.so loaded by libGL.so
- **graw** - raw gallium interface without a frontend
- XXX more
- **glx** - The GLX library code for building libGL.so using DRI
drivers.
- **loader** - Used by libGL.so to find and load the appropriate DRI driver.
- **panfrost** - Panfrost-specific sources
- **lib** - hardlinks to most binaries as produced by the build system.
These (shortcuts) are used for development purposes in conjunction
with LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.
- **bifrost** - shader compiler for the Bifrost generation GPUs
- **midgard** - shader compiler for the Midgard generation GPUs
- **pandecode** - command stream debugger
- **util** - Various utility codes
- **vulkan** - Common code for Vulkan drivers