nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -622,8 +622,8 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
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case nir_tex_src_ddy:
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fprintf(fp, "(ddy)");
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break;
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case nir_tex_src_sampler_offset:
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fprintf(fp, "(sampler_offset)");
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case nir_tex_src_texture_offset:
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fprintf(fp, "(texture_offset)");
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break;
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default:
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@@ -652,13 +652,13 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
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fprintf(fp, "%u (gather_component), ", instr->component);
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}
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if (instr->sampler) {
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print_deref(instr->sampler, state);
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if (instr->texture) {
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print_deref(instr->texture, state);
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} else {
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fprintf(fp, "%u", instr->sampler_index);
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fprintf(fp, "%u", instr->texture_index);
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}
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fprintf(fp, " (sampler)");
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fprintf(fp, " (texture)");
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}
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static void
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