nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -133,7 +133,7 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex)
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txs = nir_tex_instr_create(b->shader, 1);
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txs->op = nir_texop_txs;
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txs->sampler_dim = GLSL_SAMPLER_DIM_RECT;
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txs->sampler_index = tex->sampler_index;
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txs->texture_index = tex->texture_index;
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txs->dest_type = nir_type_int;
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/* only single src, the lod: */
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@@ -291,11 +291,11 @@ nir_lower_tex_block(nir_block *block, void *void_state)
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/* mask of src coords to saturate (clamp): */
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unsigned sat_mask = 0;
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if ((1 << tex->sampler_index) & state->options->saturate_r)
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if ((1 << tex->texture_index) & state->options->saturate_r)
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sat_mask |= (1 << 2); /* .z */
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if ((1 << tex->sampler_index) & state->options->saturate_t)
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if ((1 << tex->texture_index) & state->options->saturate_t)
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sat_mask |= (1 << 1); /* .y */
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if ((1 << tex->sampler_index) & state->options->saturate_s)
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if ((1 << tex->texture_index) & state->options->saturate_s)
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sat_mask |= (1 << 0); /* .x */
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/* If we are clamping any coords, we must lower projector first
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@@ -317,10 +317,10 @@ nir_lower_tex_block(nir_block *block, void *void_state)
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state->progress = true;
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}
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if (((1 << tex->sampler_index) & state->options->swizzle_result) &&
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if (((1 << tex->texture_index) & state->options->swizzle_result) &&
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!nir_tex_instr_is_query(tex) &&
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!(tex->is_shadow && tex->is_new_style_shadow)) {
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swizzle_result(b, tex, state->options->swizzles[tex->sampler_index]);
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swizzle_result(b, tex, state->options->swizzles[tex->texture_index]);
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state->progress = true;
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}
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}
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