nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -357,10 +357,10 @@ clone_tex(clone_state *state, const nir_tex_instr *tex)
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ntex->is_new_style_shadow = tex->is_new_style_shadow;
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memcpy(ntex->const_offset, tex->const_offset, sizeof(ntex->const_offset));
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ntex->component = tex->component;
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ntex->sampler_index = tex->sampler_index;
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ntex->sampler_array_size = tex->sampler_array_size;
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if (tex->sampler)
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ntex->sampler = clone_deref_var(state, tex->sampler, &ntex->instr);
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ntex->texture_index = tex->texture_index;
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ntex->texture_array_size = tex->texture_array_size;
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if (tex->texture)
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ntex->texture = clone_deref_var(state, tex->texture, &ntex->instr);
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return ntex;
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}
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