nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -965,7 +965,7 @@ typedef enum {
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nir_tex_src_ms_index, /* MSAA sample index */
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nir_tex_src_ddx,
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nir_tex_src_ddy,
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nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
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nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
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nir_num_tex_src_types
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} nir_tex_src_type;
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@@ -1015,17 +1015,17 @@ typedef struct {
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/* gather component selector */
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unsigned component : 2;
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/** The sampler index
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/** The texture index
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*
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* If this texture instruction has a nir_tex_src_sampler_offset source,
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* then the sampler index is given by sampler_index + sampler_offset.
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* If this texture instruction has a nir_tex_src_texture_offset source,
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* then the texture index is given by texture_index + texture_offset.
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*/
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unsigned sampler_index;
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unsigned texture_index;
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/** The size of the sampler array or 0 if it's not an array */
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unsigned sampler_array_size;
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/** The size of the texture array or 0 if it's not an array */
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unsigned texture_array_size;
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nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
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nir_deref_var *texture; /* if this is NULL, use texture_index instead */
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} nir_tex_instr;
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static inline unsigned
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@@ -2091,15 +2091,15 @@ typedef struct nir_lower_tex_options {
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unsigned saturate_t;
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unsigned saturate_r;
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/* Bitmask of samplers that need swizzling.
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/* Bitmask of textures that need swizzling.
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*
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* If (swizzle_result & (1 << sampler_index)), then the swizzle in
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* swizzles[sampler_index] is applied to the result of the texturing
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* If (swizzle_result & (1 << texture_index)), then the swizzle in
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* swizzles[texture_index] is applied to the result of the texturing
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* operation.
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*/
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unsigned swizzle_result;
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/* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles
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/* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
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* while 4 and 5 represent 0 and 1 respectively.
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*/
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uint8_t swizzles[32][4];
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