nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -486,9 +486,9 @@ nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
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for (unsigned i = 0; i < num_srcs; i++)
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src_init(&instr->src[i].src);
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instr->sampler_index = 0;
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instr->sampler_array_size = 0;
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instr->sampler = NULL;
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instr->texture_index = 0;
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instr->texture_array_size = 0;
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instr->texture = NULL;
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return instr;
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}
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@@ -1007,8 +1007,8 @@ visit_tex_src(nir_tex_instr *instr, nir_foreach_src_cb cb, void *state)
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return false;
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}
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if (instr->sampler != NULL) {
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if (!visit_deref_src(instr->sampler, cb, state))
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if (instr->texture != NULL) {
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if (!visit_deref_src(instr->texture, cb, state))
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return false;
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}
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