glsl: set last_vert_prog in the nir linker
Another step to removing the GLSL IR linker Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
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Marge Bot

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@@ -1302,6 +1302,15 @@ gl_nir_link_glsl(const struct gl_constants *consts,
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MESA_TRACE_FUNC();
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MESA_TRACE_FUNC();
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prog->last_vert_prog = NULL;
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for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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prog->last_vert_prog = prog->_LinkedShaders[i]->Program;
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break;
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}
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if (prog->SeparateShader)
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if (prog->SeparateShader)
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disable_varying_optimizations_for_sso(prog);
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disable_varying_optimizations_for_sso(prog);
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@@ -3795,15 +3795,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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}
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}
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}
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prog->last_vert_prog = NULL;
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for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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prog->last_vert_prog = prog->_LinkedShaders[i]->Program;
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break;
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}
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] == NULL)
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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continue;
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