Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
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@@ -1394,7 +1394,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &m->attribs[VERT_RESULT_PSIZ];
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}
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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if (outputs & (1<<(VERT_RESULT_TEX0+i))) {
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VB->TexCoordPtr[i] = &m->attribs[VERT_RESULT_TEX0 + i];
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VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i];
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