Add support for GL_APPLE_vertex_array_object. Several test programs
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
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@@ -169,6 +169,22 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
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}
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void
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_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
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{
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if (bufObj != ctx->Array.NullBufferObj) {
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bufObj->RefCount--;
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if (bufObj->RefCount <= 0) {
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ASSERT(ctx->Array.ArrayBufferObj != bufObj);
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ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
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ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
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ASSERT(ctx->Driver.DeleteBuffer);
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ctx->Driver.DeleteBuffer(ctx, bufObj);
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}
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}
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}
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/**
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* Initialize a buffer object to default values.
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*/
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@@ -389,21 +405,6 @@ _mesa_init_buffer_objects( GLcontext *ctx )
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ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
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/* Vertex array buffers */
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ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
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for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
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ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
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}
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ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
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}
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}
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@@ -585,52 +586,52 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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ASSERT(bufObj->Name == ids[i]);
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if (ctx->Array.Vertex.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.Normal.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.Color.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.FogCoord.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.Index.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
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if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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}
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for (j = 0; j < VERT_ATTRIB_MAX; j++) {
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if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
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if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) {
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bufObj->RefCount--;
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ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
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ctx->Array.NullBufferObj->RefCount++;
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}
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}
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@@ -649,16 +650,9 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
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}
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/* The ID is immediately freed for re-use */
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_mesa_remove_buffer_object(ctx, bufObj);
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bufObj->RefCount--;
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if (bufObj->RefCount <= 0) {
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ASSERT(ctx->Array.ArrayBufferObj != bufObj);
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ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
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ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
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ASSERT(ctx->Driver.DeleteBuffer);
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ctx->Driver.DeleteBuffer(ctx, bufObj);
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}
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/* The ID is immediately freed for re-use */
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_mesa_remove_buffer_object(ctx, bufObj);
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_mesa_unbind_buffer_object(ctx, bufObj);
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}
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}
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