glsl: Remove unused private fields

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Matt Turner
2017-07-06 18:45:14 -07:00
parent 384e27174d
commit ee2f7aa03b
2 changed files with 2 additions and 5 deletions

View File

@@ -69,7 +69,7 @@ namespace {
class lower_64bit_visitor : public ir_rvalue_visitor {
public:
lower_64bit_visitor(void *mem_ctx, exec_list *instructions, unsigned lower)
: progress(false), lower(lower), instructions(instructions),
: progress(false), lower(lower),
function_list(), added_functions(&function_list, mem_ctx)
{
functions = _mesa_hash_table_create(mem_ctx,
@@ -111,8 +111,6 @@ public:
private:
unsigned lower; /** Bitfield of which operations to lower */
exec_list *instructions;
/** Hashtable containing all of the known functions in the IR */
struct hash_table *functions;

View File

@@ -2418,7 +2418,7 @@ class add_uniform_to_shader : public program_resource_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params)
: shader_program(shader_program), params(params), idx(-1)
: params(params), idx(-1)
{
/* empty */
}
@@ -2437,7 +2437,6 @@ private:
const enum glsl_interface_packing packing,
bool last_field);
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
int idx;
ir_variable *var;