more warning fixes (Karl Schultz)

This commit is contained in:
Brian Paul
2001-09-14 21:30:31 +00:00
parent 7cc49c2dc8
commit edf8c06270
6 changed files with 38 additions and 41 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: t_context.h,v 1.31 2001/08/01 05:10:42 keithw Exp $ */
/* $Id: t_context.h,v 1.32 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -104,8 +104,8 @@
/* Flags for IM->TexCoordSize. Enough flags for 16 units.
*/
#define TEX_0_SIZE_3 0x1
#define TEX_0_SIZE_4 0x1001
#define TEX_0_SIZE_3 (GLuint) 0x1
#define TEX_0_SIZE_4 (GLuint) 0x1001
#define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit)
#define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit)

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_dlist.c,v 1.28 2001/08/02 22:39:51 keithw Exp $ */
/* $Id: t_imm_dlist.c,v 1.29 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -82,13 +82,13 @@ static void build_normal_lengths( struct immediate *IM )
dest += IM->Start;
len = (GLfloat) LEN_3FV( data[0] );
if (len > 0.0) len = 1.0/len;
if (len > 0.0F) len = 1.0F / len;
for (i = 0 ; i < count ; ) {
dest[i] = len;
if (flags[++i] & VERT_NORM) {
len = (GLfloat) LEN_3FV( data[i] );
if (len > 0.0) len = 1.0/len;
if (len > 0.0F) len = 1.0F / len;
}
}
}
@@ -96,14 +96,14 @@ static void build_normal_lengths( struct immediate *IM )
static void fixup_normal_lengths( struct immediate *IM )
{
GLuint i;
GLfloat len = 1.0; /* just to silence warnings */
GLfloat len = 1.0F; /* just to silence warnings */
GLfloat (*data)[3] = IM->Normal;
GLfloat *dest = IM->NormalLengthPtr;
GLuint *flags = IM->Flag;
for (i = IM->CopyStart ; i <= IM->Start ; i++) {
len = (GLfloat) LEN_3FV( data[i] );
if (len > 0.0) len = 1.0/len;
if (len > 0.0F) len = 1.0F / len;
dest[i] = len;
}
@@ -638,13 +638,13 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
vertex( IM->Obj[i] );
}
else if (flags[i] & VERT_EVAL_C1)
glEvalCoord1f(IM->Obj[i][0]);
glEvalCoord1f( IM->Obj[i][0] );
else if (flags[i] & VERT_EVAL_P1)
glEvalPoint1(IM->Obj[i][0]);
glEvalPoint1( (GLint) IM->Obj[i][0] );
else if (flags[i] & VERT_EVAL_C2)
glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1]);
glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1] );
else if (flags[i] & VERT_EVAL_P2)
glEvalPoint2( IM->Obj[i][0], IM->Obj[i][1]);
glEvalPoint2( (GLint) IM->Obj[i][0], (GLint) IM->Obj[i][1] );
}
if (prim & PRIM_END) {

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_elt.c,v 1.11 2001/05/11 08:11:31 keithw Exp $ */
/* $Id: t_imm_elt.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -425,12 +425,12 @@ static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES];
*/
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
#define TRX_3F(f,n) PTR_ELT(f,n)
#define TRX_4F(f,n) PTR_ELT(f,n)
#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define TRX_1F(f,n) PTR_ELT(f,n)
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
#define SZ 4

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_eval.c,v 1.17 2001/08/14 00:59:08 keithw Exp $ */
/* $Id: t_imm_eval.c,v 1.18 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -353,7 +353,7 @@ static void copy_4f_stride( GLfloat to[][4], GLfloat *from,
static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
{
int i;
GLuint i;
/* MEMCPY( to, from, (count) * sizeof(to[0])); */
for (i = 0 ; i < count ; i++) {
/* fprintf(stderr, "copy norm %d from %p: %f %f %f\n", i, */

View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_fog.c,v 1.11 2001/05/15 20:52:51 brianp Exp $ */
/* $Id: t_vb_fog.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -59,10 +59,10 @@ static GLfloat inited = 0;
#if 1
#define NEG_EXP( result, narg ) \
do { \
float f = (narg * (1.0/FOG_INCR)); \
int k = (int) f; \
GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
GLint k = (GLint) f; \
if (k > FOG_EXP_TABLE_SIZE-2) \
result = EXP_FOG_MAX; \
result = (GLfloat) EXP_FOG_MAX; \
else \
result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
} while (0)
@@ -76,10 +76,10 @@ do { \
static void init_static_data( void )
{
float f = 0;
int i = 0;
GLfloat f = 0.0F;
GLint i = 0;
for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
exp_table[i] = exp(-f);
exp_table[i] = (GLfloat) exp(-f);
}
inited = 1;
}

View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_lighttmp.h,v 1.17 2001/08/13 22:17:19 keithw Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.18 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -215,16 +215,15 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
continue; /* this light makes no contribution */
}
else {
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
int k = (int) x;
GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
GLint k = (GLint) x;
GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ (x-k)*light->_SpotExpTable[k][1]);
+ (x-k)*light->_SpotExpTable[k][1]);
attenuation *= spot;
}
}
}
if (attenuation < 1e-3)
continue; /* this light makes no contribution */
@@ -405,7 +404,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
SUB_3V(VP, light->_Position, vertex);
d = LEN_3FV( VP );
d = (GLfloat) LEN_3FV( VP );
if ( d > 1e-6) {
GLfloat invd = 1.0F / d;
@@ -424,20 +423,18 @@ static void TAG(light_rgba)( GLcontext *ctx,
continue; /* this light makes no contribution */
}
else {
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
int k = (int) x;
GLfloat spot = (light->_SpotExpTable[k][0]
GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
GLint k = (GLint) x;
GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ (x-k)*light->_SpotExpTable[k][1]);
attenuation *= spot;
}
}
}
if (attenuation < 1e-3)
continue; /* this light makes no contribution */
/* Compute dot product or normal and vector from V to light pos */
n_dot_VP = DOT3( normal, VP );
@@ -880,7 +877,7 @@ static void TAG(light_ci)( GLcontext *ctx,
SUB_3V(VP, light->_Position, vertex);
d = LEN_3FV( VP );
d = (GLfloat) LEN_3FV( VP );
if ( d > 1e-6) {
GLfloat invd = 1.0F / d;
SELF_SCALE_SCALAR_3V(VP, invd);
@@ -897,9 +894,9 @@ static void TAG(light_ci)( GLcontext *ctx,
continue; /* this light makes no contribution */
}
else {
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
int k = (int) x;
GLfloat spot = (light->_SpotExpTable[k][0]
GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
GLint k = (GLint) x;
GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ (x-k)*light->_SpotExpTable[k][1]);
attenuation *= spot;
}