more warning fixes (Karl Schultz)
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: t_context.h,v 1.31 2001/08/01 05:10:42 keithw Exp $ */
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/* $Id: t_context.h,v 1.32 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -104,8 +104,8 @@
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/* Flags for IM->TexCoordSize. Enough flags for 16 units.
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*/
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#define TEX_0_SIZE_3 0x1
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#define TEX_0_SIZE_4 0x1001
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#define TEX_0_SIZE_3 (GLuint) 0x1
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#define TEX_0_SIZE_4 (GLuint) 0x1001
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#define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit)
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#define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit)
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_dlist.c,v 1.28 2001/08/02 22:39:51 keithw Exp $ */
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/* $Id: t_imm_dlist.c,v 1.29 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -82,13 +82,13 @@ static void build_normal_lengths( struct immediate *IM )
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dest += IM->Start;
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len = (GLfloat) LEN_3FV( data[0] );
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if (len > 0.0) len = 1.0/len;
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if (len > 0.0F) len = 1.0F / len;
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for (i = 0 ; i < count ; ) {
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dest[i] = len;
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if (flags[++i] & VERT_NORM) {
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len = (GLfloat) LEN_3FV( data[i] );
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if (len > 0.0) len = 1.0/len;
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if (len > 0.0F) len = 1.0F / len;
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}
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}
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}
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@@ -96,14 +96,14 @@ static void build_normal_lengths( struct immediate *IM )
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static void fixup_normal_lengths( struct immediate *IM )
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{
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GLuint i;
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GLfloat len = 1.0; /* just to silence warnings */
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GLfloat len = 1.0F; /* just to silence warnings */
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GLfloat (*data)[3] = IM->Normal;
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GLfloat *dest = IM->NormalLengthPtr;
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GLuint *flags = IM->Flag;
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for (i = IM->CopyStart ; i <= IM->Start ; i++) {
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len = (GLfloat) LEN_3FV( data[i] );
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if (len > 0.0) len = 1.0/len;
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if (len > 0.0F) len = 1.0F / len;
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dest[i] = len;
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}
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@@ -638,13 +638,13 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
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vertex( IM->Obj[i] );
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}
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else if (flags[i] & VERT_EVAL_C1)
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glEvalCoord1f(IM->Obj[i][0]);
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glEvalCoord1f( IM->Obj[i][0] );
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else if (flags[i] & VERT_EVAL_P1)
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glEvalPoint1(IM->Obj[i][0]);
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glEvalPoint1( (GLint) IM->Obj[i][0] );
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else if (flags[i] & VERT_EVAL_C2)
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glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1]);
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glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1] );
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else if (flags[i] & VERT_EVAL_P2)
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glEvalPoint2( IM->Obj[i][0], IM->Obj[i][1]);
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glEvalPoint2( (GLint) IM->Obj[i][0], (GLint) IM->Obj[i][1] );
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}
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if (prim & PRIM_END) {
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_elt.c,v 1.11 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_imm_elt.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -425,12 +425,12 @@ static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES];
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*/
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#define SRC GLdouble
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#define SRC_IDX TYPE_IDX(GL_DOUBLE)
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#define TRX_3F(f,n) PTR_ELT(f,n)
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#define TRX_4F(f,n) PTR_ELT(f,n)
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#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n)
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#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
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#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
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#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
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#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
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#define TRX_1F(f,n) PTR_ELT(f,n)
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#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
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#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
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#define SZ 4
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_eval.c,v 1.17 2001/08/14 00:59:08 keithw Exp $ */
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/* $Id: t_imm_eval.c,v 1.18 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -353,7 +353,7 @@ static void copy_4f_stride( GLfloat to[][4], GLfloat *from,
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static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
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{
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int i;
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GLuint i;
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/* MEMCPY( to, from, (count) * sizeof(to[0])); */
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for (i = 0 ; i < count ; i++) {
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/* fprintf(stderr, "copy norm %d from %p: %f %f %f\n", i, */
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_fog.c,v 1.11 2001/05/15 20:52:51 brianp Exp $ */
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/* $Id: t_vb_fog.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -59,10 +59,10 @@ static GLfloat inited = 0;
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#if 1
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#define NEG_EXP( result, narg ) \
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do { \
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float f = (narg * (1.0/FOG_INCR)); \
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int k = (int) f; \
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GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
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GLint k = (GLint) f; \
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if (k > FOG_EXP_TABLE_SIZE-2) \
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result = EXP_FOG_MAX; \
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result = (GLfloat) EXP_FOG_MAX; \
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else \
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result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
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} while (0)
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@@ -76,10 +76,10 @@ do { \
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static void init_static_data( void )
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{
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float f = 0;
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int i = 0;
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GLfloat f = 0.0F;
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GLint i = 0;
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for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
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exp_table[i] = exp(-f);
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exp_table[i] = (GLfloat) exp(-f);
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}
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inited = 1;
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}
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_lighttmp.h,v 1.17 2001/08/13 22:17:19 keithw Exp $ */
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/* $Id: t_vb_lighttmp.h,v 1.18 2001/09/14 21:30:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -215,16 +215,15 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
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continue; /* this light makes no contribution */
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}
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else {
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double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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int k = (int) x;
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GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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GLint k = (GLint) x;
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GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
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+ (x-k)*light->_SpotExpTable[k][1]);
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+ (x-k)*light->_SpotExpTable[k][1]);
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attenuation *= spot;
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}
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}
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}
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if (attenuation < 1e-3)
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continue; /* this light makes no contribution */
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@@ -405,7 +404,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
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SUB_3V(VP, light->_Position, vertex);
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d = LEN_3FV( VP );
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d = (GLfloat) LEN_3FV( VP );
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if ( d > 1e-6) {
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GLfloat invd = 1.0F / d;
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@@ -424,20 +423,18 @@ static void TAG(light_rgba)( GLcontext *ctx,
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continue; /* this light makes no contribution */
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}
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else {
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double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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int k = (int) x;
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GLfloat spot = (light->_SpotExpTable[k][0]
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GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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GLint k = (GLint) x;
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GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
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+ (x-k)*light->_SpotExpTable[k][1]);
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attenuation *= spot;
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}
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}
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}
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if (attenuation < 1e-3)
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continue; /* this light makes no contribution */
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/* Compute dot product or normal and vector from V to light pos */
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n_dot_VP = DOT3( normal, VP );
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@@ -880,7 +877,7 @@ static void TAG(light_ci)( GLcontext *ctx,
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SUB_3V(VP, light->_Position, vertex);
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d = LEN_3FV( VP );
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d = (GLfloat) LEN_3FV( VP );
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if ( d > 1e-6) {
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GLfloat invd = 1.0F / d;
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SELF_SCALE_SCALAR_3V(VP, invd);
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@@ -897,9 +894,9 @@ static void TAG(light_ci)( GLcontext *ctx,
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continue; /* this light makes no contribution */
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}
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else {
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double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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int k = (int) x;
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GLfloat spot = (light->_SpotExpTable[k][0]
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GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
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GLint k = (GLint) x;
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GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
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+ (x-k)*light->_SpotExpTable[k][1]);
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attenuation *= spot;
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}
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