radv/gfx10: fallback to the legacy path if tess and extreme geometry
This is unsupported and hangs. This fixes GPU hangs with dEQP-VK.tessellation.geometry_interaction.limits.output_required_*. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -2306,6 +2306,18 @@ radv_fill_shader_keys(struct radv_device *device,
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} else {
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} else {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
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}
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}
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if (nir[MESA_SHADER_TESS_CTRL] &&
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nir[MESA_SHADER_GEOMETRY] &&
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nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
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nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) {
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/* Fallback to the legacy path if tessellation is
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* enabled with extreme geometry because
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* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
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* might hang.
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*/
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
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}
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}
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}
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for(int i = 0; i < MESA_SHADER_STAGES; ++i)
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for(int i = 0; i < MESA_SHADER_STAGES; ++i)
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@@ -796,7 +796,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
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break;
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break;
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}
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}
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if (pdevice->rad_info.chip_class >= GFX10 &&
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if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
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(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
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(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
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unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
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unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
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gl_shader_stage es_stage = stage;
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gl_shader_stage es_stage = stage;
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