radv/gfx10: fallback to the legacy path if tess and extreme geometry
This is unsupported and hangs. This fixes GPU hangs with dEQP-VK.tessellation.geometry_interaction.limits.output_required_*. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -796,7 +796,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
|
||||
break;
|
||||
}
|
||||
|
||||
if (pdevice->rad_info.chip_class >= GFX10 &&
|
||||
if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
|
||||
(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
|
||||
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
|
||||
gl_shader_stage es_stage = stage;
|
||||
|
Reference in New Issue
Block a user