nir/builder: Add a name format arg to nir_builder_init_simple_shader().

This cleans up a bunch of gross sprintfs and keeps the caller from needing
to remember to ralloc_strdup.  I added a couple of '"%s", name ? name :
""' to radv where I didn't fully trace through whether a non-null name was
being passed in.

I also took the liberty of adding a basic name to a few shaders (pan_blit,
unit tests)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
This commit is contained in:
Eric Anholt
2020-10-26 11:37:25 -07:00
parent 5f992802f5
commit eda3e4e055
39 changed files with 122 additions and 172 deletions

View File

@@ -1403,8 +1403,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
struct radv_shader_binary *binary = NULL;
struct radv_shader_info info = {0};
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_trap_handler");
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_trap_handler");
options.explicit_scratch_args = true;
info.wave_size = 64;