nir/builder: Add a name format arg to nir_builder_init_simple_shader().
This cleans up a bunch of gross sprintfs and keeps the caller from needing to remember to ralloc_strdup. I added a couple of '"%s", name ? name : ""' to radv where I didn't fully trace through whether a non-null name was being passed in. I also took the liberty of adding a basic name to a few shaders (pan_blit, unit tests) Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
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@@ -1403,8 +1403,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
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struct radv_shader_binary *binary = NULL;
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struct radv_shader_info info = {0};
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_trap_handler");
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_trap_handler");
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options.explicit_scratch_args = true;
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info.wave_size = 64;
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