@@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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<p>The problem with this simple implementation is the large amount of
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overhead that it adds to every GL function call.</p>
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<p>In a multithreaded environment, a niave implementation of
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<p>In a multithreaded environment, a naive implementation of
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<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
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similar function. Mesa provides a wrapper function called
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<tt>_glapi_get_dispatch</tt> that is used by default.</p>
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