st/mesa: implement ASTC 2D LDR fallback for all drivers
Tested-by: Mike Lothian <mike@fireburn.co.uk> Tested-By: Gert Wollny<gert.wollny@collabora.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
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@@ -438,6 +438,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_SAMPLER_VIEW);
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st->has_astc_2d_ldr =
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screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
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PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
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st->prefer_blit_based_texture_transfer = screen->get_param(screen,
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PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
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st->force_persample_in_shader =
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