st/mesa: implement ASTC 2D LDR fallback for all drivers

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
This commit is contained in:
Marek Olšák
2018-02-13 04:25:29 +01:00
parent 5fe52044ef
commit ed8b4ed6c4
5 changed files with 80 additions and 2 deletions

View File

@@ -438,6 +438,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW);
st->has_astc_2d_ldr =
screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
st->force_persample_in_shader =