Restore old _TriangleCaps code to fix Blender problem (bug 12164)

This commit is contained in:
Brian
2007-09-27 10:24:17 -06:00
parent 4f9d29cd4e
commit ed6d5ff6f8
7 changed files with 79 additions and 1 deletions

View File

@@ -826,6 +826,16 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/*@{*/
static void
update_separate_specular(GLcontext *ctx)
{
if (NEED_SECONDARY_COLOR(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
}
/**
* Update state dependent on vertex arrays.
*/
@@ -1050,6 +1060,24 @@ update_color(GLcontext *ctx)
}
/*
* Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
* in ctx->_TriangleCaps if needed.
*/
static void
update_polygon(GLcontext *ctx)
{
ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
if ( ctx->Polygon.OffsetPoint
|| ctx->Polygon.OffsetLine
|| ctx->Polygon.OffsetFill)
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
/**
* Update the ctx->_TriangleCaps bitfield.
@@ -1057,6 +1085,7 @@ update_color(GLcontext *ctx)
* This function must be called after other update_*() functions since
* there are dependencies on some other derived values.
*/
#if 0
static void
update_tricaps(GLcontext *ctx, GLbitfield new_state)
{
@@ -1122,6 +1151,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
if (ctx->Stencil._TestTwoSide)
ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
}
#endif
/**
@@ -1159,6 +1189,9 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );
if (new_state & _NEW_POLYGON)
update_polygon( ctx );
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
@@ -1168,6 +1201,9 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
update_arrays( ctx );
@@ -1177,9 +1213,11 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _NEW_COLOR)
update_color( ctx );
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
update_tricaps( ctx, new_state );
#endif
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))